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WebGLGraphic

Archive repo for for Interactive Graphics CSCI-B481 @ Spring 2015


Not fully implement all the feature I wanted yet
Could be an interesting stuff
Enjoy

Structure of program

You can define your own program via simply define a array

program : array

	canvas : string canvas id

	program : gl program, not finish this, I use createProgram() now

	viewMatrix : array
    	eye : vec3 eye position
    	at : look at
    	up : up vector

    projMatrix : mat4 projection matrix, auto fit the height width ration by invoke projMatrix(), not complete

    light : array
    	Array of lights:
    		position : vec4 position
    		color : vec4 color
		this is not finish, I didn't implement the multiple lights fragment shader

    shadow : boolean, not finish, tricky stuff

    event : array 
        event type : function

	model : array , each element in this array represent a object
	    array of models :
	    	trans : array , a array of transformation of model, able to push a function in this array
	    	points : array , a array record all the point of model
	    	normals : array , a array record all the normal of model
	    	colors : array , colors array

Then you need call handler.bindEvent() to bind your event
push all programs in a array and call render()
Then, you get your world

Bugs and unimplemented

Teapot model not finish
Move function need to be refactor
Move need to save the status rather than invoke the function
Light didn't have a model yet,
press E will set the Light in front of the view, but the light is invisable
Shadow mapping not complete yet
Light tracing not complete

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