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gameboyemu's Introduction

Hi, I'm Hugo ๐Ÿฆ€

Professionally I'm a primarily back-end developer using dotnet on AWS.

Aside from that I love C++ and Rust, and enjoy Embedded Systems, Security and Graphics programming.

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gameboyemu's Issues

Decide on structure and relationship between Application, Window and Gameboy Object

We need to decide on how we want the relationship between the application as a whole, a window and the gameboy core object to be laid out.

My current working idea is that the Application can have multiple gameboy objects, and each gameboy has ownership of a window. Maybe the Application should have a "Host" window?

Or, maybe we should move the debug output for the CPU to a new window?

Move the bulk of instructions to cfg-able helpers

We should use helpers as much as possible, so that we don't end up with inconsistencies between instructions that should be functionally the same.

BIT would be a good one, it's a massive pain in the dick, but once we have it correct, we can easily make it cfg-able.

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