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surviv-cheat-source's Issues

New aimbot-2 is a little broken?

I tried two options, inverted aim and on shoot (autoaim option is way too obvious in game) and I don't know if it's just me but.. isn't it kinda broken? I mean it will like shoot so far to the left or right, instead of shooting at the enemy.. and sometimes it will aim correctly but then all of a sudden shoot in every direction or just flip my player as if I had the pan on (auto pan is disabled)

I used aimbot-2 before and it was way better than this, which confused me because the new update says that the aimbot is supposed to be even better than before. I opened this issue because I'd like to know if anyone else has this problem? Or is it just me?

And yea I know I can fix it myself, but I'm just curious if anyone else has an issue with the new aimbot.

Can’t install

Hey, I can only run the installer.bat once time, then I can’t run it again to add my plugin :((

Issues with aimbot, please read.

So I realised that not everyone apparently has this issue (which is even more weird) and I apologise for assuming that it's broken for everyone earlier. but does anybody have any idea why this is happening for me? Here's the video: https://streamable.com/mc5pdj

The aimbot works perfectly fine with melee and auto attack as you can even see it on the video, but as soon as the weapon is picked up, it screws up. It has always been working great, up until the cheat structure was rewritten after one of the surviv patches.

I tried installing the cheat on chrome and opera browsers, and even now I'm on a different system and it still fails for me. Any suggestions? Thoughts? What could possibly be causing this to happen?

I could be reaching but it seem as if it sees objects (walls, boxes etc) as enemies and goes completely crazy (the option to shoot at objects is turned off btw)

Since it does work perfectly for some people, is there anything I can try to check if I have installed or turned on in order to fix this? I know you guys don't like these type of posts but ever since I switched to this system, I cannot compile & edit the cheat myself to try and look for a fix myself. I'm sure I'm not alone with this aimbot issue, that wouldn't make any type of sense I think.

Something that is also to be noted is that the aimbot never used to shake the gun the way it does now, it used to work the same way as when you got the melee weapon, aiming straight at opponents. The new cheat structure did something to it and I have no idea what. Maybe it's the mentioned earlier new "return" lines in the aimbot code, I don't know.

Quick question

Hi,

I am trying to go over the injector structure. But where is ./cheat/index.js called?

Thank you.

They fixed the smoke stuff

surviv did sum update or w/e and the smoke isnt replaced/removed anymore

And there's a whole new function they added for something grenades/smoke related in app.js:

 _0x33a234[a0_0x9733('0x7d3')] = {
                'm_init': function _0x5269c7(_0xb9f92a, _0x1935a2, _0x34388f, _0x51a5d2, _0x3e0199) {
                    this[a0_0x9733('0x2574')] = _0x88f5c4[a0_0x9733('0xc84')](_0xb9f92a), this[a0_0x9733('0x462')] = _0x88f5c4[a0_0x9733('0xc84')](this[a0_0x9733('0x2574')]), this['rad'] = _0x1935a2, this[a0_0x9733('0x122c')] = this['rad'], this['rot'] = _0x17af96[a0_0x9733('0x22cf')](-0xd05 * 0x3 + -0x2 * 0xb27 + 0x3d5d, Math['PI'] * (-0x4 * 0x63d + -0x1bcb + -0x49 * -0xb9)), this['rotVel'] = Math['PI'] * _0x17af96['random'](0x1d37 + -0x1 * -0x977 + -9901.75, 0xc41 * 0x1 + 0x1aa1 + -9953.5) * (Math[a0_0x9733('0x22cf')]() < -0x16d * -0x1a + -0x2 * 0xec2 + -1933.5 ? -(-0x2ba * 0x8 + 0x1584 + 0x4d) : 0x5d * 0x29 + -0xb3 * -0x7 + 0x13c9 * -0x1), this[a0_0x9733('0x1677')] = ![], this[a0_0x9733('0x24ee')] = 0x1189 + -0x3 * 0x752 + -0x67 * -0xb, this['fadeDuration'] = _0x17af96[a0_0x9733('0x22cf')](0x7d2 + -0x981 * -0x2 + -6867.5, 0x1 * 0xdd8 + 0x1790 + -9575.25), this[a0_0x9733('0x1795')] = _0x3e0199;
                    if (this[a0_0x9733('0x1795')] == a0_0x9733('0x15b5') || this[a0_0x9733('0x1795')] == 'smoke_grenade_4') this['tint'] = -0x68f98 * -0x25 + 0x5fa9d4 + -0x9b * 0x12d49;
                    else this[a0_0x9733('0x1795')] == 'smoke_grenade_5' ? this[a0_0x9733('0x160f')] = -0xf850f7 + -0x89 * 0x34a31 + 0x3bb052f : this[a0_0x9733('0x160f')] = _0x17af96['rgbToInt'](_0x17af96[a0_0x9733('0xc2f')](-0x1a * 0x2f + 0x133d + -0xe77, -0x5cd + 0x2 * -0x1d + 0x607, _0x17af96[a0_0x9733('0x22cf')](-0x3 * 0x833 + 0x3b * -0x3 + 6474.9, -0xf45 + 0x1 * 0x26d3 + -6029.05)));
                    this[a0_0x9733('0x8ff')] = _0x34388f, this[a0_0x9733('0x1ec0')] = _0x51a5d2;
                },
                'fadeOut': function _0x4b847f() {
                    this[a0_0x9733('0x1677')] = !![];
                }
            };

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