hugoscurti / hierarchical-pathfinding Goto Github PK
View Code? Open in Web Editor NEWImplementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
License: MIT License
Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
License: MIT License
Just cloned this project. The last commit says "Removed Priority Queue csharp code and replaced by compiled DLL;" but the said dll file is not found in Assets/DLLs. Maybe it wasn't pushed.
I am unable to load terrain maps (https://movingai.com/benchmarks/weighted/index.html). Not sure why it doesn't load. Can you please provide a fix for this issue?
So it can be used with an open source projects...
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