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minemap's Issues

Bug: Cannot take screenshot of a grid containing a zombie village

Basic issue:
If you have the icon for villages enabled, any grid on the map that contains a zombie village icon will not let you take a screenshot using the built-in screenshot function. Normal villages work fine. It's just zombie villages that are a problem.
image

More detail:
Here is a screen snip I took of a map I have.
image
I colored in one grid that contains a zombie village icon. If any part of that grid is being displayed on screen, your program's screenshot function will not work. Even if it's only 1 pixel in frame.

If you disable the village icons from appearing on the map, then you are able to screenshot again. I don't know if this issue exists for other icons as I'm only using a limited selection of enabled icons.

Recreation:
Version 1.0.24
Seed I'm using: 3971198378293864095 [1.16.1]
Example of zombie village: (1337, 6713)

Crash when using screenshot command

When running java -jar F:\pictures\MineMap-1.0.19.jar --screenshot --seed 1974532499 --version 1.17 --pos 0 0 --size 1600 using any version of java results in this error with the current release:

Exception in thread "main" java.lang.NullPointerException at kaptainwutax.minemap.ui.map.fragment.Fragment.refreshBiomeCache(Fragment.java:200) at kaptainwutax.minemap.ui.map.fragment.Fragment.<init>(Fragment.java:52) at kaptainwutax.minemap.MineMap.doScreenshot(MineMap.java:166) at kaptainwutax.minemap.MineMap.main(MineMap.java:84)

More Structure Loot Displays

I'm guessing this is already in development. But if it isn't, it might be useful to be able to see chest contents for all structures!

Minemap Overworld Coords Off

With the seed I am using all the coords are wrong for overworld. The end coords are correct and haven't checked the nether coords.

Support latest Minecraft versions

The readme says till 1.16.5, so question is:
Will there be support for 1.17 and 1.18?
The program looks nice on first glance so I would like to use it.

Seed rendering for 1.18 and up seems to be off (completely different world)

I've been tinkering with the program for a bit now to make a Discord bot that uses it and some other programs to render a map of a seed, and ran into the issue that whatever my structure finder finds just does not match up with the render provided by MineMap, while other things that use amidst seem to be more correct. While it seems newer versions are supported but all this is going on.

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