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funkin-rewritten's Issues

[Switch] Error sprites/menu/girlfriend-title.lua:21:

Error
sprites/menu/girlfriend-title.lua:21: Cannot create image (OpenGL error: out of memory)

Traceback

[C]: in function 'nameimage'
sprites/menu/girlfriend-title.lua:21: in main chunk
[C]: in function 'require'
main.lua:42: in function 'load'
[C]: in function 'xpcall'
[C]: in function 'xpcall'

Ms based judgements

It would be cool if the judgement is based on miliseconds, like almost every music game.

Songs not playing in switch branch

Yup im back with another issue when my songs load the chart loads the background loads (but in the incorrect size) but the music doesnt play just the miss sounds what is the problem here?

Setting up dependencies for switch?

in the repo's resources folder it says this for setting up love potion Download it, extract it, and copy the LOVEPotion.elf file to .
the sentence gets cuts off where do i copy it to?

Game over state bug

I pressed + right as the song was restarting after the game over screen, and then there was no music, the only sounds were the miss sounds, and then I game overed again and the game over screen looks normal and the music is playing but pressing A doesn't go back to the song

The way Score is printed in Week 5 is coded separately from the rest of them.

While making my own fork of this amazing rewrite I have noticed how the way the score in week 5 is coded separately from the way it is coded in the other weeks. I have tried to recreate FPS Plus'/Kade Engine's display using this project as a base when I ran into this issue. Is there a way that the color switch can be implemented differently so the way the score looks can be easier to modify?

Assets not loading

I tried the lovefile out on LOVE 11.3 on a Raspberry Pi 400 but most assets seem to not load.
Week 4 BG loads, all pixela assets load, skid and pump load, week 4 bf and gf load, Christmas bg loads, Christmas bf loads
some other things that I missed probably load as well
everything else doesn't load

MacOS Version says the file is corrupted.

I'm on MacOS and whenever I download the Mac .zip file, i open it and it gives me an error that says as follows:

"Friday Night Funkin' Rewritten.app" is damaged and can't be opened. You should move it to the Trash.
WIth two buttons: "Cancel" and "Move to Trash"

image

I've tried redownloading the zip multiple times, through both the GitHub and GameBanana links, but it still won't work.

Any help is much appreciated!

Tutorials in wiki pages.

Make tutorials for things such as how to make full characters, how to bulid the game, make new songs, ect. It will help people that want to make mods on this engine. By the way, i like the engine itself. Really cool.

Title screen logo.dds has large compression artifacts

I've made a new one using crunch (crnlib): logo.dds

This was only necessary for the title screen logo, as no other dds graphics generated with texconv appear to have noticeable compression artifacts. When running the conversion script, I just paste this one in for the title screen.

My cringe (not) gamepad don't work

It's work p e r f e c t with emulators (ppsspp, my boy, any emulator works cool), but if i press any button, it won't work in fnf (yes, im on android)
P.S. it is not xbox gamepad

visual problem

on raspberry pi there is a flashing pink and white part that covers part of the menu and the entire background of the game (keys and bar are still visible)
game works perfectly
Screenshot from 2023-04-03 01-37-51
Screenshot from 2023-04-03 01-46-57

Browser port error

I was seeing the bowser port of FNFR but then a error appeared

love.js:9 Uncaught ReferenceError: SharedArrayBuffer is not defined
at love.js:9:15375
at applicationLoad (index.html:102:9)
at HTMLScriptElement.onload (index.html:106:87)

This was the browser port for the gamejolt page

attempt to index a nil value

I was playing around with the source code, I only added a custom song though, no editing of anything else, I was play a song then randomly a error occurred

modules/graphics.lua:155: attempt to index a nil value

Traceback

[love "callbacks.lua"]:228: in function 'handler'
modules/graphics.lua:155: in function 'animate'
states/weeks.lua:565: in function 'safeAnimate'
states/weeks.lua:692: in function 'updateUI'
weeks/week7.lua:116: in function 'update'
main.lua:131: in function 'update'
[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'

BPMs are gone in v1.1.0 beta 1

I'm just leaving this issue here for myself for later but I messed up something with the chart conversion script and all the BPMs are gone LMAO

I was wondering why some of the anims were off-beat I'm dumb

LoveDOS 0.2.1 No Game

When I want to play the DOS version of FNFR with dosbox, I get this error where I can't access the game
Screenshot_20231128-183014-459

Another bug when building switch version

Hi (sorry for all the issues im new to this stuff) but when building i get this error make: elf2nro: No such file or directory make: *** [Makefile:30: switch] Error 127 did i set up the dependencies wrong?

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