domination's People
domination's Issues
Build and Run App on Windows 7
"Save Game"
Thread.sleep called in loop
Build and Run App on Windows 10
Build and Run App on Windows 8
Start Game initializes game
"Create Game" - Os X - Online
Start local game with only two AI players
Overridable method call in constructor
"Create Game" Online Mode w/o Internet
Load Games loads a previously saved game properly
"Add Player"
Build and Run App on Linux
Windows 7 - 512M RAM
Save a game when in a middle of one
Run Application w/o Internet Connection
Game is unbalanced. AI wins 84% of the time.
Yet another game that uses "DICE ROLLS" to make up for AI. 84.5% of the time the AI wins the first roll. Every battle you make you will ALWAYS loose 3 dice to 2 many times. Once I attacked with 15 to 5 and lost 3 to 5. You will loose 2,4,6 and even 8,10 in a row many times before the AI looses one
Windows 7 - 512Mb RAM
Obsolete Collection
Unit Test - Core/Continent
Game remembers card choice change for every game setup
The game is supposed to remember what card you choose to use after you made that change
Create a game with a chosen map
Exporting non-public type through public API
"Watch"
Leaking "this" in constructor
Execute "Save Game" operation 100 times
Generate Missing hashCode()
Add players(AI) before starting a game
Rejoin local server game
Unused Assignment
test
Dereferencing possible null pointer
Starting new Thread in Constructor
"Load Game"
"New Game"
Build and Run App on Mac OsX
Start local game without any players
"Start Server"
Main Menu buttons work
Play Game to Completion
"Load Game" with wrong file type
Expectation: System notifies player, discards the file and returns to main menu page.
Mac OsX 10.11.1
NetBean 8.1
JDK 1.8
Procedure: Loaded with an empty "save" file extension.
Result: as expected
[Test] Build and Run the system
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