Giter Club home page Giter Club logo

hourainetworking's People

Contributors

james7132 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

hourainetworking's Issues

[Discord] LobbyMemberTransactions are structs and need to be handled as value types

Discord's LobbyMemberTransactions are structs and need to be handled as value types. This is causing lobby or member change operations to fail as they are not being properly stored before being flushed. This is causing LockFailed errors to be fired when a lobby member has been edited more than once in a update tick.

The flushing of changes should also be encouraged and better documented.

Decouple implementations from the core interfaces.

The platform specific implementations for each of the platforms (Discord, Steam, etc) should be opt-in. Right now, due to the dependency structure, they're hard coupled to the main package. Splitting into a main package with the interfaces, and having the individual platform implementations in separate packages would make each implementation opt-in to give developers more choice when using the library.

HouraiSerialization version dependency typo

The package.json for this repo requires "com.houraiteahouse.serialization": "1.0.0" as a dependency, but the current version of HouraiSerialization in its package.json is "version": "0.1.0".

I've managed to fix this locally by setting the dependency for HouraiSerialization in HouraiNetworking's package.json from 1.0.0 to 0.1.0 (though doing it the other way around also works).

Investigate LZF Compressor memory access issues

As mentioned in #5, there are memory access issues with the LZFCompressor implementation that are causing Unity to crash. This should not be happening on any input.

With #5's merge, it will be disabled by default, but it is key in reducing bandwidth usage and ensuring messages are below max message size limits.

This should be investigated and reenabled once this has been resolved.

Assertion Failing in Discord Intergration - _members.Count == _lobby.MemberCount

This function is causing
function
this assertion to fail
assertion

My guess is it's being Refreshed before the member has a chance to join
my IntergrationManager monobehaviour is set to FixedUpdate
Not sure if it's a bug or if it's not configured correctly
This is the console output, all generated from the HouraiNetworking library.
console output

Note that the ClientID (Discord Application) is being correctly grabbed as is the UserID (Discord User ID) however the Dictionary<AccountHandle, LobbyMember> element that I expected to be added never was when calling CreateLobby.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.