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thepythongamebook's Introduction

readme for ThePythonGameBook on Github.com

the idea of this project is to host and sync source code and files for

ThePythonGameBook.com ( http://ThePythonGameBook.com )

For questions and any queries, please write an email to [email protected]

State of ThePythonGameBook

I started the ThePythonGamebook project as an dokuwiki, but since 2021 I try to find a more 'pythonic' format for it. Currently experimenting with Sphinx.

the old dokuwiki code and examples can be found inside the folder 'en'. The most useful examples are inside the subfolder 'pygame'

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thepythongamebook's Issues

crossfiregrid: additional power-up's

like the hitpoint-giving red heart, randomize appearance of additinal power-ups in each level:
Each powerup has an positive effect limited for some seconds

  • shield (one for each color): make the player reflect bullets from this color
  • bulldoze: player can ignore walls
  • freeze enemys (color?) enemy can no longer move / rotate
  • bomb: wipe all bullets from the screen
  • (rare) leftright / updown arrow: reveal all square tiles in a row / in a column for the player
  • improved regeneration: increase the regeneration rate for a short time

slowgloblins for python2, encoding

make either a complete slowgoblins tutorial for python2 users or modify each slowgoblins files so that it works for pyhton3 as well as for python2 ( encoding, utf8 etc)

pygame: toggle text in screen, not in window title

in some pygame examples there is big displayed text in the screen and the user can toggle features (gravity etc.)

actual status of toggled option should be blitted into the screen, not only into the window title.

LittleAdventure feature request: poison status

Add long lasting poison status for player/monsters:
1.long lasting poison effect makes damage over time
2..add a food with a chance to get long lasting posion effect (rooten food, eating corpse of slain monsters etc)

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