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hgs-unity-tone's Issues

Add instrument change event.

Expected

ToneSequencer.onInstrumentChange.AddListener(HandleOnInstrumentChange)

void HandleOnInstrumentChange(int  chanel,  int  instrumentNumber){
 // logic here
}
ToneSynth.onInstrumentChange.AddListener(HandleOnInstrumentChange)

void HandleOnInstrumentChange(int  chanel,  int  instrumentNumber){
 // logic here
}

Add note attack/release events

expected:

ToneSequencer.OnNoteAttack.AddListener(HandleOnNoteAttack);
ToneSequencer.OnNoteRelease.AddListener(HandleOnNoteRelease);

void HandleOnNoteAttack(int  chanel,  ToneNote note){
 // logic here
}

void HandleOnNoteRelease(int  chanel,  ToneNote note){
 // logic here
}
ToneSynth.OnNoteAttack.AddListener(HandleOnNoteAttack);
ToneSynth.OnNoteRelease.AddListener(HandleOnNoteRelease);

void HandleOnNoteAttack(int  chanel,  ToneNote note){
 // logic here
}

void HandleOnNoteRelease(int  chanel,  ToneNote note){
 // logic here
}

Not working in IL2CPP

Symptoms

Extremely slow audio. There are also too many memory allocations, possible bug during MeltySynth conversion to cpp.

Change soundfont

Hi, thank you for port this to unity
I want to ask about the SoundFont
MeltySynth mentioned this code

// Create the synthesizer. var sampleRate = 44100; var synthesizer = new Synthesizer("TimGM6mb.sf2", sampleRate);

I haven't tried MeltySynth or your library
but is it possible to change SoundFont runtime, and choose the instrument just like you did on the keyboard demo?
I would like to clone Punk o Matic game but using midi

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