Giter Club home page Giter Club logo

dva-quickstart's Introduction

Dva Todo Demo

使用dva开发的一个todo功能的demo,UI为Antd。

路由

多级路由实现

  • 父路由,放在根路由上,参见src/router.js文件的内容及装载方式。
function RouterConfig({history}) {
  return (
    <Router history={history}>
      <Switch>
        <Route path="/" component={IndexPage}/>
      </Switch>
    </Router>
  );
}
  • 子路由,放在子页面中,参见src/routes/IndexPage.js文件的内容及装载方式。
<Switch>
  <Route path="/todo" component={Todos}/>
  <Route path="/products" component={Products}/>
</Switch>

组件传参

父传子

  • 父组件,参见src/routes/Todo/Todos.js文件内容及装载方式,这里建议尽可能将操作状态的dispatch写在主页面中,子组件中只做组件的逻辑处理,不直接操作state。
const Todos = ({dispatch, todos}) => {

  function handleDelete(key) {
    dispatch({
      type: 'todos/delete',
      payload: key,
    });
  }

  function handleAdd() {
    dispatch({
      type: 'todos/setModal',
      payload: true
    })
  }

  function handleClose() {
    dispatch({
      type: 'todos/setModal',
      payload: false
    })
  }

  function handleEdit(item) {
    dispatch({
      type: 'todos/edit',
      payload: item
    })
  }

  function handleSubmit(item) {
    dispatch({
      type: 'todos/submit',
      payload: item
    })
  }

  function handleChangeStatus(e, item) {
    item.checked = e.target.checked;
    dispatch({
      type: 'todos/changeStatus',
      payload: item
    })
  }

  return (
    <React.Fragment>
      <TodoList dispatch={dispatch} onAdd={handleAdd} onDelete={handleDelete} onClose={handleClose} onEdit={handleEdit}
                onSubmit={handleSubmit} onChangeStatus={handleChangeStatus} todos={todos} width={'50vw'}/>
    </React.Fragment>
  );
};
  • 子组件,参见src/components/TodoList.js文件内容及装载方式。
const TodoList = ({todos, onAdd, onDelete, onClose, onSubmit, onEdit, onChangeStatus, width}) => {
  // 等级枚举对象
  const levelEnum = [{label: '高', color: 'red'}, {label: '中', color: 'orange'}, {label: '低', color: 'green'}];
  return (
    <Card title="List of Todos" extra={<Button type={'primary'} onClick={onAdd}>添加</Button>} style={{width: width}}>
      <List
        className={styles.demoLoadmoreList}
        itemLayout="horizontal"
        dataSource={todos.items}
        renderItem={item => (
          <List.Item
            actions={[<Button size={'small'} onClick={() => onEdit(item)}>编辑</Button>,
              <Popconfirm title="确定删除?" onConfirm={() => onDelete(item.key)}>
                <Button type={'danger'} size={'small'}>删除</Button>
              </Popconfirm>]}
            className={item.checked ? styles.checked : ''}
          >
            <Skeleton avatar title={false} loading={item.loading} active>
              <List.Item.Meta
                avatar={
                  <Checkbox onChange={(e) => onChangeStatus(e, item)} checked={item.checked}/>
                }
                title={item.name}
                description={item.content}
              />
              <div><Tag color={levelEnum[item.level].color}>{levelEnum[item.level].label}</Tag></div>
            </Skeleton>
          </List.Item>
        )}
      />
      <TodoForm todos={todos} onClose={onClose} onSubmit={onSubmit}/>
    </Card>
  );
};

TodoList.propTypes = {
  todos: PropTypes.object.isRequired, // 数据列表
  onAdd: PropTypes.func.isRequired, // 添加事件
  onEdit: PropTypes.func.isRequired, // 编辑事件
  onDelete: PropTypes.func.isRequired, // 删除事件
  onClose: PropTypes.func.isRequired, // 关闭事件
  onSubmit: PropTypes.func.isRequired, // 提交事件
  onChangeStatus: PropTypes.func.isRequired, // 改变状态
  width: PropTypes.string // 组件宽度
};

export default TodoList;

子传父

  • 子传父一般都是回调方法的方式,这块也不例外可以通过回调的方式实现。具体参见子组件src/components/TodoForm.js文件内容及装载方式。
  • 该子组件的父组件是TodoList,接收方法是TodoList的onSubmit参数。
const TodoForm = ({todos, onClose, onSubmit}) => {

  const [form] = Form.useForm();

  // 初始化数据
  if (todos.selectedItem) {
    form.setFieldsValue(todos.selectedItem);
  }
  // 这里是子组件向父组件传递参数通过onSubmit回调方法
  function submit() {
    form.validateFields().then((values) => {
      onSubmit({...todos.selectedItem, ...values});
      form.resetFields();
    })
  }

  function close() {
    onClose();
    form.resetFields();
  }

  return (
    <Modal
      title={todos.selectedItem ? '编辑' : '添加'}
      visible={todos.showModal}
      onOk={submit}
      onCancel={close}
    >
      <Form {...layout} form={form} name="control-hooks">
        <Form.Item name="name" label="Name" rules={[{required: true}]}>
          <Input/>
        </Form.Item>
        <Form.Item name="content" label="Content" rules={[{required: true}]}>
          <Input.TextArea/>
        </Form.Item>
        <Form.Item name="level" label="Level" rules={[{required: true}]}>
          <Select placeholder="选择优先级">
            <Option value="2"></Option>
            <Option value="1"></Option>
            <Option value="0"></Option>
          </Select>
        </Form.Item>
      </Form>
    </Modal>
  );
};

TodoForm.propTypes = {
  todos: PropTypes.object.isRequired, // 当前操作的数据
  onClose: PropTypes.func.isRequired, // 关闭事件
  onSubmit: PropTypes.func.isRequired, // 提交事件
};

export default TodoForm;

同级组件共享状态

  • 同级组件共享状态同mobx共享store类似,在组件加载状态时一并加入即可,代码如下,参见src/routes/Products.js文件的内容及装载方式。
export default connect(({products, todos}) => ({
  products, todos
}))(Products);

异步加载

使用effect

  • service 文件位置:src/services/todo.js
import request from "../utils/request";

export function add(params) {
  return request('/api/todo/add', {method: 'POST', data: params});
}

export function queryAll() {
  return request('/api/todo/queryAll');
}
  • model 注意effects中的方法名不要和reducers中的冲突;这块就是在effects方法中调用异步的service方法,完事后将结果再通过reducers中的方法反应到state上。
effects: {
  // 异步加载
  * query(action, {call, put}) {
    const response = yield call(queryAll);
    yield put({type: 'load', payload: response?.data?.data});
  }
}
  • 页面 在页面中使用useEffect触发页面初始化加载数据的方法,类似React类组件中生命周期方法componentDidMount,具体见src/routes/Todo/Todos.js文件中的内容及具体装载方式。
useEffect(() => {
    if (dispatch) {
      dispatch({
        type: 'todos/query'
      })
    }
  }, []);
  • mock服务 文件位置:mock/todo.js
const Mock = require('mockjs');
let db = Mock.mock({
  'data|3-10': [{
    'key|+1': 1,
    'name': '待办@date',
    content: '测试内容@integer',
    'level|0-2': 0,
    'checked|1': true,
  }]
});

module.exports = {
  [`GET /api/todo/queryAll`](req, res) {

    res.status(200).json(db);
  },

  [`POST /api/todo/add`](req, res) {

    let user = req.body;
    console.log(req);
    user.id = Mock.mock('@id');
    db.data.push(user);

    res.status(200).json(user);
  }
}
  • mock配置 文件位置:.roadhogrc.mock.js
const fs=require('fs');
const path=require('path');
const mockPath=path.join(__dirname+'/mock');

const mock={};
fs.readdirSync(mockPath).forEach(file=>{

  Object.assign(mock,require('./mock/'+file));
});

module.exports=mock;

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.