This plugin was made by Cyumus Aduni and later modified by Thadah Denyse
This plugin allows players to craft items of all kinds using recipes, components or items. It can be used alongside the gathering plugin so that raw materials can be gotten from trees or rocks.
To use it, just spawn a Crafting Table wherever you want.
Items can be created using the bases provided with the plugin.
This plugin was made by Cyumus Aduni and later modified by Thadah Denyse
The gathering plugin is designed to allow players to gather resources from rocks or trees.
To set a rock or tree spawner, just do /gatherspawnadd <string entity> <string itemTable>
This plugin will spawn a list of items inside a container for players to find and loot. It must be configured in sh_plugin.lua to add the item lists and container models, in PLUGIN.itemTable
and PLUGIN.containerModel
.
The spawns are set using the command /wicaddspawn <string itemTable>
All other configurations can be done inside NutScript.
This plugin will make a player drop all its inventory in the form of a bag when they die, so that they can be 'looted'. However, this will not make the player drop the money they have.
This plugin was made by Cyumus Aduni and later modified by Thadah Denyse
Similar to the Access plugin, but simpler, allows adding some card readers next to the doors which can only be opened with a card that's the same level of the reader or higher.
Usage: Spawn a reader and put it near a door with a physgun. Then, use the /addlock
command in the reader and afterwards use /addlock
in the door.
This plugin allows players to have a safe place to store their items. No one except the player can access this safe inventories, as the data is stored in the character. This also allows to use only one entity that every character can use at the same time, as it will not interfere with other inventories that are opened at the same time.