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View Code? Open in Web Editor NEWWoW Addon - Attempt to provide the useful and precise information to execute the best possible DPS rotation in every situation.
License: European Union Public License 1.2
WoW Addon - Attempt to provide the useful and precise information to execute the best possible DPS rotation in every situation.
License: European Union Public License 1.2
LUA error with the dropdown in the settings. Previously discussed on Discord.
AN example of errors :
2x [ADDON_ACTION_BLOCKED] AddOn 'AethysRotation_Rogue' tried to call the protected function 'CompactPartyFrame:unusedFunc()'.
!BugGrabber\BugGrabber.lua:573: in function <!BugGrabber\BugGrabber.lua:573>
[C]: in function unusedFunc' ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:160: in function
CompactRaidFrameContainer_LayoutFrames'
...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:130: in function CompactRaidFrameContainer_TryUpdate' ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:57: in function
CompactRaidFrameContainer_OnEvent'
[string ":OnEvent"]:1: in function <[string ":OnEvent"]:1>
Locals:
InCombatSkipped
Krich on discord :
I talked with one guy at wowui channel on irc
And seems like every addon that adds a dropdown menu on the esc-interface panel taints the ui If you access the settings in combat
I tested with Hekili and voila, error message
And it always taints compactraidframe
Yeah, some guy confirmed it to me
Apparently , frames can't be created or destroyed in the secure enviroment while in combat, so once you try to create the actual drop down, it taints, then any call made after that taints as well
because a dropdown works by creating a new frame when the drop down shows, it can't do that in combat without tainting
Solutions... Create our own lib, or using WoWAce library which cares about those stuff
Well we only need to create a lib and use functions from
EasyMenu.lua, UIDropDownMenu.lua and UIDropDownMenuTemplates.xml
Frames , tables and variables
And renamed everything
There was a guy who Apparently works for blizzard and linked me this
http://www.wowinterface.com/downloads/info22630-NoTaintUIDropDownMenu.html
Wind Walker monk assumes you have the energizing elixir and Whirling Dragon Punch talents. even if you did not take those talens
Implement Prev GCD
1x EasyRaid\Core.lua:1780: GetSpellInfo(): Invalid spell slot
[C]: in function `GetSpellInfo'
EasyRaid\Core.lua:1780: in function `BookScan'
EasyRaid\Events.lua:223: in function `Handler'
EasyRaid\Events.lua:129: in function <EasyRaid\Events.lua:127>
Locals:
(*temporary) = 65
(*temporary) = "spell"
No icon atm for Ago at least
AR.MainIconFrame:InitParts and AR.MainIconFrame:SetupParts use non-modified values of 64px and therefore are always full size regardless of AethysRotationDB.ScaleUI.
x [ADDON_ACTION_BLOCKED] AddOn 'AethysRotation_Rogue' tried to call the protected function ':Hide()'.
!BugGrabber\BugGrabber.lua:573: in function <!BugGrabber\BugGrabber.lua:573>
[C]: in functionHide' FrameXML\WorldMapActionButton.lua:58: in function
Clear'
FrameXML\WorldMapActionButton.lua:67: in functionRefresh' FrameXML\WorldMapActionButton.lua:19: in function
SetMapAreaID'
FrameXML\WorldMapFrame.lua:1341: in functionWorldMapFrame_Update' FrameXML\WorldMapFrame.lua:2873: in function
WorldMapFrame_UpdateMap'
FrameXML\WorldMapFrame.lua:451: in function <FrameXML\WorldMapFrame.lua:435>
[C]: ?
[C]: in functionSetMapToCurrentZone' FrameXML\WorldMapFrame.lua:381: in function <FrameXML\WorldMapFrame.lua:360> [C]: in function
Show'
FrameXML\UIParent.lua:2421: in functionSetUIPanel' FrameXML\UIParent.lua:2223: in function
ShowUIPanel'
FrameXML\UIParent.lua:2133: in function <FrameXML\UIParent.lua:2129>
[C]: in functionSetAttribute' FrameXML\UIParent.lua:2915: in function
ShowUIPanel'
FrameXML\UIParent.lua:2899: in functionToggleFrame' FrameXML\WorldMapFrame.lua:263: in function <FrameXML\WorldMapFrame.lua:235> [C]: in function
ToggleWorldMap'
[string "TOGGLEWORLDMAP"]:1: in function <[string "TOGGLEWORLDMAP"]:1>Locals:
Would be useful to know what you will be using after pooling, for example Vanish+SS, or Shadow Dance+SS, etc.
Hi !
It's not an issue, but in frost, some KM proc is used on Obliterate instead of Frostscythe (if you've got the talent).
And if you've got the talent Frostscythe, you must use KM proc on it even on single target.
I hope I was clear enough, if not, feel free to ask me.
P.S : Sorry for my bad english :)
It appears there's something wrong with the Totem Mastery suggestion, it'll pop up several times in a row and won't progress.
As mentioned on Discord the window close sound is popping up all the time when ppl leave or join the group. You mentioned something about the Artifact Scan and that I should open a ticket. Here you go. ;)
Message: Interface\AddOns\AethysRotation_Shaman\Elemental.lua:272: attempt to compare boolean with number
Time: 10/18/17 16:34:15
Count: 1
Stack: Interface\AddOns\AethysRotation_Shaman\Elemental.lua:272: attempt to compare boolean with number
[C]: ?
Interface\AddOns\AethysRotation_Shaman\Elemental.lua:272: in function `?'
Interface\AddOns\AethysRotation\Main.lua:300: in function <Interface\AddOns\AethysRotation\Main.lua:290>
I know it's still a WIP, however I figured this might help push it along a little. Looks like it might run into this same error further down. This just happens to be the Ascendance part, there's the same code for Ice Fury and Lightening Rod.
If AethysRotation is enabled, i can't join random bgs. I click the button but nothing happens. I tested it by enabled all other Addons but AethysRotation, so I can say for sure that this Addon has a little bug.
I like this Addon, please fix it :D
-Greets
Implement a TimeSinceLastCast for spells
( More important than Prev GCD in order to finish Enh)
Atm, those settings are account-wide.
Make the character-wise §
Blunderbuss Icon was previously removed since it looks exactly like Between the Eyes and serves no purpose (Pistol Shot icon is used for all procs, blunderbuss or not)
It's been randomly re-appearing for me and driving me crazy - and when it does, it appears even for regular pistol shot opportunity procs. I finally managed to replicate this on target dummies, and it seems to involve changing equipment sets. if I change between sets with various combinations of Greenskins / Ravenholdt ring / Mantle (going OOC and then attacking the dummies), it will often cause this error, and the only way to revert to normal Pistol Shot icons is keep changing armor sets and (sometimes) reloadui. super annoying in M+
happens in all versions of addon and with no other addons loaded. Hopefully someone can replicate this.
When talenting into Serenity (level 100), after activating that skill the addon only shows the artifact weapon as rotation even when it is on cooldown.
The addon get stuck with that skill and only changes to Tiger Palm when i have less than 2 combo points. After getting 2 or more combo points it goes back to weapon skill stuck.
Talents im using when it happens:
Updated to the latest version with Twitch - upon logging into the game I get the error 1x AethysRotation\Main.lua:145: Usage: AethysRotation_MainFrame:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
full error text
1x AethysRotation\Main.lua:145: Usage: AethysRotation_MainFrame:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
[C]: in function `SetPoint'
AethysRotation\Main.lua:145: in function <AethysRotation\Main.lua:131>
Locals:
(*temporary) = AethysRotation_MainFrame {
0 =
Lock = defined @AethysRotation\Main.lua:95
ResizeButtons = defined @AethysRotation\Main.lua:60
Unlock = defined @AethysRotation\Main.lua:79
ResizeUI = defined @AethysRotation\Main.lua:38
}
(*temporary) = nil
(*temporary) = UIParent {
0 =
firstTimeLoaded = 1
}
(*temporary) = nil
(*temporary) = nil
Using any /aer command results in further errors. /aer unlock gives 1x AethysRotation\UI.lua:155: attempt to get length of field 'Part' (a nil value)
full error text
1x AethysRotation\UI.lua:155: attempt to get length of field 'Part' (a nil value)
AethysRotation\UI.lua:155: in function HideParts' AethysRotation\UI.lua:40: in function
ResetIcons'
AethysRotation\Main.lua:81: in function Unlock' AethysRotation\Core.lua:153: in function
?'
FrameXML\ChatFrame.lua:4512: in function <FrameXML\ChatFrame.lua:4459>
[C]: in function ChatEdit_ParseText' FrameXML\ChatFrame.lua:4180: in function
ChatEdit_SendText'
FrameXML\ChatFrame.lua:4216: in function `ChatEdit_OnEnterPressed'
[string ":OnEnterPressed"]:1: in function <[string ":OnEnterPressed"]:1>
Locals:
self = AethysRotation_MainIconFrame {
ChangeIcon = defined @AethysRotation\UI.lua:108
Init = defined @AethysRotation\UI.lua:92
CooldownFrame = AethysRotation_MainIconCooldownFrame {
}
SetCooldown = defined @AethysRotation\UI.lua:115
SetupParts = defined @AethysRotation\UI.lua:136
InitParts = defined @AethysRotation\UI.lua:118
TempTexture = {
}
HideParts = defined @AethysRotation\UI.lua:154
0 =
texture = {
}
}
(*temporary) = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to get length of field 'Part' (a nil value)"
/aer toggle gives 1x AethysRotation\UI.lua:449: attempt to index field 'Button' (a nil value)
full error text
1x AethysRotation\UI.lua:449: attempt to index field 'Button' (a nil value)
AethysRotation\UI.lua:449: in function UpdateButtonText' AethysRotation\Core.lua:150: in function
?'
FrameXML\ChatFrame.lua:4512: in function <FrameXML\ChatFrame.lua:4459>
[C]: in function ChatEdit_ParseText' FrameXML\ChatFrame.lua:4180: in function
ChatEdit_SendText'
FrameXML\ChatFrame.lua:4216: in function `ChatEdit_OnEnterPressed'
[string ":OnEnterPressed"]:1: in function <[string ":OnEnterPressed"]:1>
Locals:
self = AethysRotation_ToggleIconFrame {
0 =
UpdateButtonText = defined @AethysRotation\UI.lua:447
Init = defined @AethysRotation\UI.lua:318
ResetAnchor = defined @AethysRotation\UI.lua:372
AddButton = defined @AethysRotation\UI.lua:377
}
i = 3
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'Button' (a nil value)"
I am getting this error when logging in:
Date: 2017-08-25 19:22:05
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\AethysRotation\Main.lua line 240:
Usage: GetSpecializationInfo(specIndex[, isInspect[, isPet[, inspectTarget[, sex]]]])
Debug:
[C]: GetSpecializationInfo()
AethysRotation\Main.lua:240: PulseInit()
AethysRotation\Main.lua:174:
AethysRotation\Main.lua:171
Locals:
(*temporary) = nil
AddOns:
Swatter, v7.2.5688 (TasmanianThylacine)
AethysCache, v7.2.5.01
AethysCore, v7.2.5.04
AethysRotation, v7.2.5.10b
Simulationcraft, v1.7.5
BlizRuntimeLib_enUS v7.2.5.70200 <none>
(ck=bc)
isStunnable() much ?
Sephuz plz
If i got the green fire activated as destro warlock, the "Auto/Green" Spell Icons setting doesn't actually work for me. The first spell i cast (Immolate) will be green, but then it starts switching to orange spells.
The rogue / subtlety rotation never seems to suggest death from above if you are talented into it.
would it be possible to get and display the ability keybinding similar to how ovale can? i understand it could prob only be done with Action Bars that use the blizzard keybinds (IE Default/Elv and prob a few others i dont know). would be tremendously helpfull on alts that people havent quiet remembered whats keybinded where.
There are a few changes that need to be made to Frost Mage's rotation.
Could icons be greyed out icons when out of range rather than no icons at all?
'Mind Freeze' is not showing up when interruptable spell is being cast.
Date: 2017-10-29 11:09:07
ID: 1
Error occured in: Global
Count: 1
Message: ...erface\AddOns\AethysRotation_Warlock\Destruction.lua line 332:
attempt to call method 'BuffRemainsP' (a nil value)
Debug:
...erface\AddOns\AethysRotation_Warlock\Destruction.lua:332: ?()
AethysRotation\Main.lua:332:
AethysRotation\Main.lua:322
Locals:
(*temporary) = nil
(*temporary) =
Auto-hide the main frame when on a spec or class that is not currently supported.
I can't actually figure how to move the frame. It's attached to background
if it matters, any help would be much appreciated.
Cheers!
Instead of no icon displayed
When the APL was updated a few weeks ago, a Vanish condition was added to the Sub DfA conditionals. This causes problems with DfA usage with the cooldown button disabled as Vanish is not used and thus DfA will never be suggested even when appropriate.
The "or not S.Vanish:CooldownUp()" conditional in the DfA line should be altered to consider AR.CDsON()
As an additional note about this conditional in general:
Given the relatively small gain of this Vanish conditional in optimal play (very, very small gain, even at high iterations--need to be at 0.03% error to see a difference within the margin of error,) it may be worth considering removing this Vanish conditional for AER.
Even missing a single Vanish macro GCD can result in DfA being delayed very significantly, which is not a problem sims have (as they flawlessly execute Vanish sequences) but is definitely likely when players are having to react to suggestions quickly. I'm also not sure this is a gain at all without the Shoulders--simming at 54k iterations with my character without shoulders, removing "!talent.dark_shadow.enabled|!cooldown.vanish.up" both profiles are still within the margin of error.
With the T20M DfA profiles, there is still no difference at 0.05% and at 65k iterations actually seemed to show a 2k DPS loss over the altered APL with a DPS error of 410. So I think this conditional in general may need re-evaluation.
Regarding AER specifically: since the Vanish macro only shows up in very specific conditions, it's relatively easy to accidentally skip and then not see DfA suggested for a full cycle--almost certainly a larger DPS loss than not having the conditional, but SimC likely never encounters this condition.
Simming with a special conditional, it appears that even one mistaken Vanish GCD skip is worth about an 8k DPS loss for my character, which seems like really poor risk/reward ratio (considering the conditional has no gain for me anyway!)
The artifact spell of balance is New Moon which cycle between NewMoon > HalfMoon > FullMoon > NewMoon >...
When you cast one you pass to the next one.
and the spell has 3 charges, but that's 3 considered different spells (202767, 202768, 202771), and everything charges/coodown/... is stored in New moon.
So, to determine the next spell to cast, I have a temp var that's called nextMoon where i store the next spell based on what i'm currently casting.
See here
AethysRotation - WoW Addon - Attempt to provide the useful and precise informations to execute the best possible DPS rotation in every situation.
The problem is :
When the player is casting Full Moon, the next spell is New Moon, so in nextMoon I have new moon.
BUT
newMoon is the ability tha you have in the codex and it switches it's icon by itself between the spells.
So, when I am casting fullMoon, nextmoon becomes newmoon
BUT
NewMoon still has the icon of FullMoon.
What i want is to tell the player taht when he is casting full moon, his next moon will be new moon but I can't do that...
I tried finding other spells with the same icon as new moon but that doesn't work
Everything works well for the rest because i can force cast HalfMoon and Fullmoon because that's different spells that stays with their icons
Frost DK - 3/2/1/3/2/3/1
Errors below
AethysRotation_DeathKnight\Frost.lua:480: attempt to index field 'S' (a nil value) AethysRotation_DeathKnight\Frost.lua:339: attempt to index field 'FreezingFog' (a nil value)
AethysRotation_DeathKnight\Frost.lua:339: in function <AethysRotation_DeathKnight\Frost.lua:329>
AethysRotation_DeathKnight\Frost.lua:487: in function `?'
AethysRotation\Main.lua:296: in function <AethysRotation\Main.lua:286>
There's an icon for what to use right now, but it's typically a very short window (1 or 1.5 sec GCD) to see the ability used and the next ability suggested, visually process the icon change, and decide which button to press (and typically AethysRotation would have a very small delay AFTER pressing the button to calculate the ability change as well, shortening that already short window)
Other rotation helpers I've used all have at least 1-step-forward predictive icons to help guide the brain in processing the next ability, and I found it heavily disconcerting not having that aid in AethysRotation as a new user.
From https://mods.curse.com/addons/wow/aethysrotation?comment=19
f3ar2
Posted 5 hours ago
Hi! I found a few bugs for me.
- When I load the first time the game, the rotation window is black screen.
- I play as ret paladin and when I need to use the spenders (templar virdict or divine storm), the rotation window is black. Apparently it does not display correctly. Maybe because the rotation for this class - and spec was not updated for a long time.
The cd/aoe/on/off toggle buttons seem to disappear permanently if I log into a class that is unsupported (Frost dk), and log into a class that is (Sub Rogue).
Reloading, turning it off and on, unlock/lock, nothing seems to bring it back.
Requires complete removal + reinstallation of the addon.
Hi there. I love this addon, but the frame is located right in the middle of the screen, and I wasn't able to move it. How could it be done?
Thanks in advance for your time!
3577x AethysRotation\UI.lua:109: attempt to index field 'Backdrop' (a nil value)
AethysRotation\UI.lua:109: in function `ChangeIcon'
AethysRotation\UI.lua:38: in function `ResetIcons'
AethysRotation\Main.lua:283: in function <AethysRotation\Main.lua:279>
Locals:
self = AethysRotation_MainIconFrame {
ChangeIcon = <function> defined @AethysRotation\UI.lua:105
Init = <function> defined @AethysRotation\UI.lua:89
Part = <table> {
}
CooldownFrame = AethysRotation_MainIconCooldownFrame {
}
SetCooldown = <function> defined @AethysRotation\UI.lua:112
SetupParts = <function> defined @AethysRotation\UI.lua:133
InitParts = <function> defined @AethysRotation\UI.lua:115
TempTexture = <unnamed> {
}
HideParts = <function> defined @AethysRotation\UI.lua:150
0 = <userdata>
texture = <unnamed> {
}
}
Texture = "Addons\AethysRotation\Textures\9999000000"
(*temporary) = nil
(*temporary) = nil
(*temporary) = AethysRotation_MainIconFrame {
ChangeIcon = <function> defined @AethysRotation\UI.lua:105
Init = <function> defined @AethysRotation\UI.lua:89
Part = <table> {
}
CooldownFrame = AethysRotation_MainIconCooldownFrame {
}
SetCooldown = <function> defined @AethysRotation\UI.lua:112
SetupParts = <function> defined @AethysRotation\UI.lua:133
InitParts = <function> defined @AethysRotation\UI.lua:115
TempTexture = <unnamed> {
}
HideParts = <function> defined @AethysRotation\UI.lua:150
0 = <userdata>
texture = <unnamed> {
}
}
(*temporary) = "attempt to index field 'Backdrop' (a nil value)"
AR = <table> {
MaxQueuedCasts = 3
CreateBackdrop = <function> defined @AethysRotation\UI.lua:57
PulseInit = <function> defined @AethysRotation\Main.lua:234
GetTexture = <function> defined @AethysRotation\Core.lua:42
CastSuggested = <function> defined @AethysRotation\Core.lua:126
PulsePreInit = <function> defined @AethysRotation\Main.lua:180
LeftIconFrame = AethysRotation_LeftIconFrame {
}
MainFrame = AethysRotation_MainFrame {
}
GUISettings = <table> {
}
SuggestedIconFrame = AethysRotation_SuggestedIconFrame {
}
NameplateIconFrame = AethysRotation_NameplateIconFrame {
}
ToggleIconFrame = AethysRotation_ToggleIconFrame {
}
ChangePulseTimer = <function> defined @AethysRotation\Main.lua:300
Commons = <table> {
}
Print = <function> defined @AethysRotation\Core.lua:31
ResetIcons = <function> defined @AethysRotation\UI.lua:36
Cast = <function> defined @AethysRotation\Core.lua:72
Timer = <table> {
}
Locked = <function> defined @AethysRotation\Core.lua:224
Pulse = <function> defined @AethysRotation\Main.lua:279
CastLeftCommon = <function> defined @AethysRotation\Core.lua:106
Ready = <function> defined @AethysRotation\Main.lua:295
APLs = <table> {
}
CastLeftOffset = 1
AoEON = <function> defined @AethysRotation\Core.lua:214
CmdHandler = <function> defined @AethysRotation\Core.lua:138
SetAPL = <function> defined @AethysRotation\Core.lua:37
CastQueue = <function> defined @AethysRotation\Core.lua:91
Nameplate = <table> {
}
CastLeftNameplate = <function> defined @AethysRotation\Core.lua:117
MainIconFrame = AethysRotation_MainIconFrame {
}
CastSuggestedOffset = 2
CastLeft = <function> defined @AethysRotation\Core.lua:111
SmallIconFrame = AethysRotation_SmallIconFrame {
}
CastOffGCDOffset = 2
GUI = <table> {
}
ON = <function> defined @AethysRotation\Core.lua:219
CDsON = <function> defined @AethysRotation\Core.lua:209
}
no error after a reload an borders are set correctly
Make options available in WoW built-in config panels.
Is there any way to add check boxes for the option Sindragosa's Fury OffGDC?
Date: 2017-10-28 14:51:50
ID: 1
Error occured in: Global
Count: 1
Message: ...erface\AddOns\AethysRotation_Warlock\Destruction.lua line 332:
attempt to call method 'BuffRemainsP' (a nil value)
Debug:
...erface\AddOns\AethysRotation_Warlock\Destruction.lua:332: ?()
AethysRotation\Main.lua:332:
AethysRotation\Main.lua:322
Locals:
(*temporary) = nil
(*temporary) =
Hi, i see you addon is not supported Druid Feral rotation now, but you can activate him rotation in testing mode ? :)
Ty for working this beautiful addons your job is awesome!
Message: ...erface\AddOns\AethysRotation_Hunter\BeastMastery.lua:198: attempt to compare nil with number
Time: 07/19/17 06:29:12
Count: 151
Stack: ...erface\AddOns\AethysRotation_Hunter\BeastMastery.lua:198: attempt to compare nil with numberInterface\SharedXML\SharedBasicControls.lua:189: in function <Interface\SharedXML\SharedBasicControls.lua:187>
Interface\SharedXML\SharedBasicControls.lua:204: in function <Interface\SharedXML\SharedBasicControls.lua:203>
[C]: ?
...erface\AddOns\AethysRotation_Hunter\BeastMastery.lua:198: in function `?'
Interface\AddOns\AethysRotation\Main.lua:292: in function <Interface\AddOns\AethysRotation\Main.lua:282>
Locals: errorTypeCVar = "scriptErrors"
warnType = false
msg = "...erface\AddOns\AethysRotation_Hunter\BeastMastery.lua:198: attempt to compare nil with number"
messageType = 0
hideErrorFrame = false
IsErrorCVarEnabled = defined @interface\SharedXML\SharedBasicControls.lua:183
I'm using Aethys over top of a set of WeakAuras. On default settings, the icon is under the set of WAs. If I go into settings and move the Aethys icon to "HIGH" strata, then reload, it remains below the set of WAs. I have confirmed that the SavedVariables then shows AethysRotationDB.GUISettings.General.MainFrameStrata is set to "HIGH". If I then edit Interface\Addons\AethysRotation\Settings.lua and set the default settings to use a MainFrameStrata of "HIGH", the Aeythis icon is layered properly and shows on top of the WAs.
Hello
For some reason outlaw ghostly strike refreshes too early at around 10-13 seconds. Is this normal?
I thought the pandemic was around 4-5 seconds..
Edit: I see you've addressed this on the addon page.
(Apologies if this is more info than needed, but I wasn't sure if I should submit all of them or just one)
1
1x AethysRotation\Panels.lua:8: attempt to index field 'GUI' (a nil value)
AethysRotation\Panels.lua:8: in main chunk
Locals:
addonName = "AethysRotation"
AR = <table> {
}
AC = <table> {
RegisterForEvent = <function> defined @AethysCore\Events\Main.lua:46
MAXIMUM = 40
RegisterForSelfCombatEvent = <function> defined @AethysCore\Events\Main.lua:77
BuildInfo = <table> {
}
Unit = <table> {
}
MythicDungeon = <function> defined @AethysCore\Class\Player.lua:1084
Item = <table> {
}
LiveRealm = <function> defined @AethysCore\Core.lua:32
GetTime = <function> defined @AethysCore\Core.lua:45
BetaRealm = <function> defined @AethysCore\Core.lua:40
Spell = <table> {
}
HasTier = <function> defined @AethysCore\Class\Player.lua:1036
GetInstanceInfo = <function> defined @AethysCore\Misc\ToSort.lua:31
RegisterForCombatSuffixEvent = <function> defined @AethysCore\Events\Main.lua:122
MainFrame = AethysCore_MainFrame {
}
Equipment = <table> {
}
RecoveryTimer = <function> defined @AethysCore\Misc\ToSort.lua:74
Enum = <table> {
}
CompareThis = <function> defined @AethysCore\Core.lua:74
Latency = <function> defined @AethysCore\Misc\ToSort.lua:68
LastUnitCycled = <table> {
}
Pulse = <function> defined @AethysCore\Main.lua:29
UnitNotInFrontTime = 0
OutOfCombatTime = <function> defined @AethysCore\Misc\ToSort.lua:89
LastUnitCycledTime = 0
Class = <function> defined @AethysCore\Class\Main.lua:19
Print = <function> defined @AethysCore\Core.lua:54
UnitNotInFront = <table> {
}
TTD = <table> {
}
CombatEnded = 1
CombatStarted = 0
GetInstanceDifficulty = <function> defined @AethysCore\Misc\ToSort.lua:62
CombatTime = <function> defined @AethysCore\Misc\ToSort.lua:84
UnregisterForCombatPrefixEvent = <function> defined @AethysCore\Events\Main.lua:196
GetEquipment = <function> defined @AethysCore\Class\Player.lua:962
BMPullTime = <function> defined @AethysCore\Misc\ToSort.lua:94
UnregisterForCombatEvent = <function> defined @AethysCore\Events\Main.lua:154
UnregisterForSelfCombatEvent = <function> defined @AethysCore\Events\Main.lua:168
TTDRefresh = <function> defined @AethysCore\Class\Unit.lua:840
RecoveryOffset = <function> defined @AethysCore\Misc\ToSort.lua:79
UnregisterForPetCombatEvent = <function> defined @AethysCore\Events\Main.lua:182
UnregisterForEvent = <function> defined @AethysCore\Events\Main.lua:137
SpecID_ClassesSpecs = <table> {
}
RegisterForCombatPrefixEvent = <function> defined @AethysCore\Events\Main.lua:107
RegisterForPetCombatEvent = <function> defined @AethysCore\Events\Main.lua:92
RegisterForCombatEvent = <function> defined @AethysCore\Events\Main.lua:62
GetEnemies = <function> defined @AethysCore\Misc\Enemies.lua:23
UnregisterForCombatSuffixEvent = <function> defined @AethysCore\Events\Main.lua:210
Timer = <table> {
}
MergeTable = <function> defined @AethysCore\Core.lua:59
PTRRealm = <function> defined @AethysCore\Core.lua:36
GUISettings = <table> {
}
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'GUI' (a nil value)"
2
1x AethysRotation\Settings-Settings.lua:9: attempt to index local 'GUI' (a nil value)
AethysRotation\Settings-Settings.lua:9: in main chunk
Locals:
addonName = "AethysRotation"
AR = <table> {
}
AC = <table> {
RegisterForEvent = <function> defined @AethysCore\Events\Main.lua:46
MAXIMUM = 40
RegisterForSelfCombatEvent = <function> defined @AethysCore\Events\Main.lua:77
BuildInfo = <table> {
}
Unit = <table> {
}
MythicDungeon = <function> defined @AethysCore\Class\Player.lua:1084
Item = <table> {
}
LiveRealm = <function> defined @AethysCore\Core.lua:32
GetTime = <function> defined @AethysCore\Core.lua:45
BetaRealm = <function> defined @AethysCore\Core.lua:40
Spell = <table> {
}
HasTier = <function> defined @AethysCore\Class\Player.lua:1036
GetInstanceInfo = <function> defined @AethysCore\Misc\ToSort.lua:31
RegisterForCombatSuffixEvent = <function> defined @AethysCore\Events\Main.lua:122
MainFrame = AethysCore_MainFrame {
}
Equipment = <table> {
}
RecoveryTimer = <function> defined @AethysCore\Misc\ToSort.lua:74
Enum = <table> {
}
CompareThis = <function> defined @AethysCore\Core.lua:74
Latency = <function> defined @AethysCore\Misc\ToSort.lua:68
LastUnitCycled = <table> {
}
Pulse = <function> defined @AethysCore\Main.lua:29
UnitNotInFrontTime = 0
OutOfCombatTime = <function> defined @AethysCore\Misc\ToSort.lua:89
LastUnitCycledTime = 0
Class = <function> defined @AethysCore\Class\Main.lua:19
Print = <function> defined @AethysCore\Core.lua:54
UnitNotInFront = <table> {
}
TTD = <table> {
}
CombatEnded = 1
CombatStarted = 0
GetInstanceDifficulty = <function> defined @AethysCore\Misc\ToSort.lua:62
CombatTime = <function> defined @AethysCore\Misc\ToSort.lua:84
UnregisterForCombatPrefixEvent = <function> defined @AethysCore\Events\Main.lua:196
GetEquipment = <function> defined @AethysCore\Class\Player.lua:962
BMPullTime = <function> defined @AethysCore\Misc\ToSort.lua:94
UnregisterForCombatEvent = <function> defined @AethysCore\Events\Main.lua:154
UnregisterForSelfCombatEvent = <function> defined @AethysCore\Events\Main.lua:168
TTDRefresh = <function> defined @AethysCore\Class\Unit.lua:840
RecoveryOffset = <function> defined @AethysCore\Misc\ToSort.lua:79
UnregisterForPetCombatEvent = <function> defined @AethysCore\Events\Main.lua:182
UnregisterForEvent = <function> defined @AethysCore\Events\Main.lua:137
SpecID_ClassesSpecs = <table> {
}
RegisterForCombatPrefixEvent = <function> defined @AethysCore\Events\Main.lua:107
RegisterForPetCombatEvent = <function> defined @AethysCore\Events\Main.lua:92
RegisterForCombatEvent = <function> defined @AethysCore\Events\Main.lua:62
GetEnemies = <function> defined @AethysCore\Misc\Enemies.lua:23
UnregisterForCombatSuffixEvent = <function> defined @AethysCore\Events\Main.lua:210
Timer = <table> {
}
MergeTable = <function> defined @AethysCore\Core.lua:59
PTRRealm = <function> defined @AethysCore\Core.lua:36
GUISettings = <table> {
}
}
GUI = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'GUI' (a nil value)"
3
1x AethysRotation\Commons.lua:18: attempt to index field 'GUISettings' (a nil value)
AethysRotation\Commons.lua:18: in main chunk
Locals:
addonName = "AethysRotation"
AR = <table> {
CastLeftOffset = 1
MaxQueuedCasts = 3
CmdHandler = <function> defined @AethysRotation\Core.lua:138
Print = <function> defined @AethysRotation\Core.lua:31
CastQueue = <function> defined @AethysRotation\Core.lua:91
Cast = <function> defined @AethysRotation\Core.lua:72
Locked = <function> defined @AethysRotation\Core.lua:224
CastLeftCommon = <function> defined @AethysRotation\Core.lua:106
CastSuggested = <function> defined @AethysRotation\Core.lua:126
APLs = <table> {
}
SetAPL = <function> defined @AethysRotation\Core.lua:37
Commons = <table> {
}
CastLeftNameplate = <function> defined @AethysRotation\Core.lua:117
CastSuggestedOffset = 1
CastLeft = <function> defined @AethysRotation\Core.lua:111
AoEON = <function> defined @AethysRotation\Core.lua:214
CastOffGCDOffset = 1
CDsON = <function> defined @AethysRotation\Core.lua:209
ON = <function> defined @AethysRotation\Core.lua:219
GetTexture = <function> defined @AethysRotation\Core.lua:42
}
AC = <table> {
RegisterForEvent = <function> defined @AethysCore\Events\Main.lua:46
MAXIMUM = 40
RegisterForSelfCombatEvent = <function> defined @AethysCore\Events\Main.lua:77
BuildInfo = <table> {
}
Unit = <table> {
}
MythicDungeon = <function> defined @AethysCore\Class\Player.lua:1084
Item = <table> {
}
LiveRealm = <function> defined @AethysCore\Core.lua:32
GetTime = <function> defined @AethysCore\Core.lua:45
BetaRealm = <function> defined @AethysCore\Core.lua:40
Spell = <table> {
}
HasTier = <function> defined @AethysCore\Class\Player.lua:1036
GetInstanceInfo = <function> defined @AethysCore\Misc\ToSort.lua:31
RegisterForCombatSuffixEvent = <function> defined @AethysCore\Events\Main.lua:122
MainFrame = AethysCore_MainFrame {
}
Equipment = <table> {
}
RecoveryTimer = <function> defined @AethysCore\Misc\ToSort.lua:74
Enum = <table> {
}
CompareThis = <function> defined @AethysCore\Core.lua:74
Latency = <function> defined @AethysCore\Misc\ToSort.lua:68
LastUnitCycled = <table> {
}
Pulse = <function> defined @AethysCore\Main.lua:29
UnitNotInFrontTime = 0
OutOfCombatTime = <function> defined @AethysCore\Misc\ToSort.lua:89
LastUnitCycledTime = 0
Class = <function> defined @AethysCore\Class\Main.lua:19
Print = <function> defined @AethysCore\Core.lua:54
UnitNotInFront = <table> {
}
TTD = <table> {
}
CombatEnded = 1
CombatStarted = 0
GetInstanceDifficulty = <function> defined @AethysCore\Misc\ToSort.lua:62
CombatTime = <function> defined @AethysCore\Misc\ToSort.lua:84
UnregisterForCombatPrefixEvent = <function> defined @AethysCore\Events\Main.lua:196
GetEquipment = <function> defined @AethysCore\Class\Player.lua:962
BMPullTime = <function> defined @AethysCore\Misc\ToSort.lua:94
UnregisterForCombatEvent = <function> defined @AethysCore\Events\Main.lua:154
UnregisterForSelfCombatEvent = <function> defined @AethysCore\Events\Main.lua:168
TTDRefresh = <function> defined @AethysCore\Class\Unit.lua:840
RecoveryOffset = <function> defined @AethysCore\Misc\ToSort.lua:79
UnregisterForPetCombatEvent = <function> defined @AethysCore\Events\Main.lua:182
UnregisterForEvent = <function> defined @AethysCore\Events\Main.lua:137
SpecID_ClassesSpecs = <table> {
}
RegisterForCombatPrefixEvent = <function> defined @AethysCore\Events\Main.lua:107
RegisterForPetCombatEvent = <function> defined @Int
4
1x AethysRotation\Main.lua:31: attempt to index field 'GUISettings' (a nil value)
AethysRotation\Main.lua:31: in main chunk
Locals:
addonName = "AethysRotation"
AR = <table> {
CastLeftOffset = 1
NameplateIconFrame = AethysRotation_NameplateIconFrame {
}
ToggleIconFrame = AethysRotation_ToggleIconFrame {
}
MaxQueuedCasts = 3
CmdHandler = <function> defined @AethysRotation\Core.lua:138
Print = <function> defined @AethysRotation\Core.lua:31
CastQueue = <function> defined @AethysRotation\Core.lua:91
Cast = <function> defined @AethysRotation\Core.lua:72
Commons = <table> {
}
Nameplate = <table> {
}
Locked = <function> defined @AethysRotation\Core.lua:224
CreateBackdrop = <function> defined @AethysRotation\UI.lua:57
CastLeftCommon = <function> defined @AethysRotation\Core.lua:106
CastSuggested = <function> defined @AethysRotation\Core.lua:126
APLs = <table> {
}
ResetIcons = <function> defined @AethysRotation\UI.lua:36
SuggestedIconFrame = AethysRotation_SuggestedIconFrame {
}
CastLeftNameplate = <function> defined @AethysRotation\Core.lua:117
SetAPL = <function> defined @AethysRotation\Core.lua:37
SmallIconFrame = AethysRotation_SmallIconFrame {
}
LeftIconFrame = AethysRotation_LeftIconFrame {
}
MainFrame = AethysRotation_MainFrame {
}
MainIconFrame = AethysRotation_MainIconFrame {
}
CastSuggestedOffset = 1
CastLeft = <function> defined @AethysRotation\Core.lua:111
AoEON = <function> defined @AethysRotation\Core.lua:214
CastOffGCDOffset = 1
CDsON = <function> defined @AethysRotation\Core.lua:209
ON = <function> defined @AethysRotation\Core.lua:219
GetTexture = <function> defined @AethysRotation\Core.lua:42
}
AC = <table> {
RegisterForEvent = <function> defined @AethysCore\Events\Main.lua:46
MAXIMUM = 40
RegisterForSelfCombatEvent = <function> defined @AethysCore\Events\Main.lua:77
BuildInfo = <table> {
}
Unit = <table> {
}
MythicDungeon = <function> defined @AethysCore\Class\Player.lua:1084
Item = <table> {
}
LiveRealm = <function> defined @AethysCore\Core.lua:32
GetTime = <function> defined @AethysCore\Core.lua:45
BetaRealm = <function> defined @AethysCore\Core.lua:40
Spell = <table> {
}
HasTier = <function> defined @AethysCore\Class\Player.lua:1036
GetInstanceInfo = <function> defined @AethysCore\Misc\ToSort.lua:31
RegisterForCombatSuffixEvent = <function> defined @AethysCore\Events\Main.lua:122
MainFrame = AethysCore_MainFrame {
}
Equipment = <table> {
}
RecoveryTimer = <function> defined @AethysCore\Misc\ToSort.lua:74
Enum = <table> {
}
CompareThis = <function> defined @AethysCore\Core.lua:74
Latency = <function> defined @AethysCore\Misc\ToSort.lua:68
LastUnitCycled = <table> {
}
Pulse = <function> defined @AethysCore\Main.lua:29
UnitNotInFrontTime = 0
OutOfCombatTime = <function> defined @AethysCore\Misc\ToSort.lua:89
LastUnitCycledTime = 0
Class = <function> defined @AethysCore\Class\Main.lua:19
Print = <function> defined @AethysCore\Core.lua:54
UnitNotInFront = <table> {
}
TTD = <table> {
}
CombatEnded = 1
CombatStarted = 0
GetInstanceDifficulty = <function> defined @AethysCore\Misc\ToSort.lua:62
CombatTime = <function> defined @AethysCore\Misc\ToSort.lua:84
UnregisterForCombatPrefixEvent = <function> defined @AethysCore\Events\Main.lua:196
GetEquipment = <function> defined @AethysCore\Class\Player.lua:962
BMPullTime = <function> defined @AethysCore\Misc\ToSort.lua:94
UnregisterForCombatEvent = <function> defined @AethysCore\Events\Main.lua:154
UnregisterForSelfCombatEvent = <function> defined @AethysCore\Events
Date: 2017-10-19 15:35:46
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\AethysRotation\Main.lua line 145:
Usage: AethysRotation_MainFrame:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
Debug:
[C]: SetPoint()
AethysRotation\Main.lua:145:
AethysRotation\Main.lua:131
Locals:
(*temporary) = AethysRotation_MainFrame {
0 =
Lock = defined @interface\AddOns\AethysRotation\Main.lua:95
ResizeButtons = defined @interface\AddOns\AethysRotation\Main.lua:60
Unlock = defined @interface\AddOns\AethysRotation\Main.lua:79
ResizeUI = defined @interface\AddOns\AethysRotation\Main.lua:38
}
(*temporary) = nil
(*temporary) = UIParent {
0 =
firstTimeLoaded = 1
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
AddOns:
Swatter, v7.5.5724 (TasmanianThylacine)
AethysCache, v7.3.0.04
AethysCore, v7.3.0.05
AethysRotation, v7.3.0.06b
BlizRuntimeLib_enUS v7.3.0.70300
(ck=a2)
I've been having this pop on all my characters
When I switched from BM to MM, the buttons disappeared and nothing I have tried has brought them back. Screenshots will be attached to show what happens when I unlock. And even though it was unlocked, it is unmovable. It has something to do with my hunter because when I logged into my rogue to check, they were showing as normal.
The event handler for OnSpecGearTalentUpdate / Player Inspector triggers on PLAYER_EQUIPMENT_CHANGED and ZONE_CHANGED_NEW_AREA, which in turn calls Spell:ArtifactScan();
This ends up calling SocketInventoryItem(INVSLOT_MAINHAND) which hides the character panel automatically in the Blizzard UI.
Once these events are registered, the character panel will disappear every time the player swaps gear in the panel, or whenever changing zones.
Currently the config has the following spell ID as the 2 set buff "187878" while the id is "242284". This causes the addon to advise Crash Lightning on cooldown.
I've also removed S.CrashingStorm:IsAvailable() from the fillers since it was telling me to use Crash Lightning on cooldown when using this talent in a single target situation.
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