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open-source-flash's Introduction

Hi there ๐Ÿ‘‹,, I am Tomer Riko Shalev, (HendrixString)

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Author highlights

  • micro{gl} - Headers Only C++11 CPU vector and raster canvas graphics. No STD lib, no FPU and no GPU required !
  • micro{tess} - Allocator-aware, Headers Only C++11 Geometry Tessellation library for vector graphics, that can run on any 32/64 bits computer with or without FPU. No standard library required.
  • nitro{gl} - Headers Only C++11 OpenGL/ES Graphics.
  • micro{alloc} - Headers files Only C++11 Memory Allocation library. No std library used.
  • micro{containers} - Headers files Only C++11 containers library. No std library used.
  • fontium - CLI and lib for creating bitmap fonts
  • imagium - CLI and lib for reshaping and packing pixels into rgba components exported as header files for static consuming
  • adobe-cep-react-create - Create Adobe-CEP extension with React.js, Material-UI, Native Node modules, Webpack, Babel and ExtendScript
  • Erdos Graph framework - Modular and modern graph-theory algorithms framework in Java
  • Android-PdfMyXml - Convert Android XML layouts into PDF document, works on all versions of Android.
  • Android-Zorn - Async Workers and Worker managers for Android
  • Android-TriOrm - A 3d database ORM experiment for Android. (used in two commercial projects)
  • node-okhttp - Lightweight HTTP library for Node.js inspired by Square's OkHttp Builder patterns
  • Falcon - Responsive/Flexible UI controls library for Feathers-UI
  • Starling-Bidi-TextField - Bidirectional(RTL languages) Bitmap Font TextField control for Starling
  • 3d-pocket - C++ 3D engine developed for Pocket PC and Symbian enabled devices at 2003
  • Quake-Gameboy-Advance - C 3D engine that runs Quake 1 levels on Nintendo Gameboy Advance hardware.

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