there is some invalid info about crash bash and ctr-tools - it's able to extract all files from multiple crash bash versions and partially gives them human readable names, that's what partially refers to.
I wanted to suggest adding Ray1Map to the list here. It's a map viewer project I've worked on where I last year reverse engineered the Vicarious Visions Crash GBA games (so all except Crash of the Titans) and added them to the map viewer (they can be viewed in the web version here: https://raym.app/maps_r1). Downloading the local Unity project also has some extra tools for extracting animations, cutscenes, text, object scripts etc. The actual code for the data formats can right now be found here in the repo.
Like the title says; I been working on my own copy of Crash Edit that could view all the models in those games inside and if it detects any compressed model decompress them. I just need the steps to decompress them.