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Home Page: https://heisch.github.io/gloomhaven-item-db/
Hi, we built Trading Post level 3, and as per section 38.3 are importing the items previously unlocked in Gloomhaven. However, item 120 isn't in the list of unlockables on the spoiler configuration tab. Can it be fixed, or is the entry in the section book in error?
These are the Random Blueprint, I would think the easiest way to make this happen is to split up the copies in the configuration page.
Have item # 054.1 and # 054.2
This would allow the ability to add available items and the amount of items that there are truly available in the shop.
@heisch Would it be possible to give me the ability to change the settings on this repo? (Or is that not allowed because it's your repo?)
I am trying to get it so that i can deploy branches so others are able to test it via Netlify. (I don't think you can easily do this with git hub pages?)
Thanks,
Jim
First off, thanks so much for this project, it's fantastic! Found it a couple of days ago and it's exactly what I've been looking for. Being able to search by category & text vs visuals is great. ๐
Anyway, my party and I are about to dive into the Forgotten Circles expansion and were wondering if you had plans to add its items in. Let me know, thanks!
We just unlocked Prosperity 9, and there are three mistakes that I noticed in those items. Items #69 and #70 are missing the "Consumed" icon in the "Use" column, and in item #68, "attack and single enemy" should be "attack any single enemy".
Solo Class Items - Music Note button, in the Spoiler Configuration tab, is not displaying the associated item under the Item List tab.
I've attempted a combination of options/selections, but the only way I can get it to display is to disable "Respecting Spoiler Settings" (which is less than ideal).
Found on PC and Mac in latest Chrome, Edge, Firefox and Safari (on Mac), starting from scratch or via a Share link.
NB: A Share link appears to set the Music Note button as selected (red outline) but still the item doesn't appear.
PS: Thank you for providing this very useful tool :)
In the Gloomhaven item db for Jaws of the lion the item #25 "Barbed Chain" is missing.
The link in question is https://heisch.github.io/gloomhaven-item-db/?importFrom=DJsksfShPWRIhBWaE4hNI7FqZ7A2&lastGame=fh, which I generated using my account. (If I look at the page now and click Export I get a slightly different link https://heisch.github.io/gloomhaven-item-db/?importFrom=DJsksfShPWRIhBWaE4hNI7FqZ7A2&lastGame=null but with the same problems.)
I was really hoping the account system would mean I don't have to generate a new link after each session, but it seems to not be working right now?
When viewing item cards as images, the cards are squished vertically to 77% height, while the party management buttons are stretched vertically.
We just upgraded the Craftsman to level 3, and I noticed that the entry for item #017 says that it requires #004 and #008 to craft. That should rather be #004 and #098.
Hey, Thanks for this amazing resource!
To make it a little more usable for our Frosthaven campaign, would it be possible to save the selected game in the share url?
That way you'd see the Frosthaven items directly when accessing a shared Frosthaven url, instead of having to select it manually. This doesn't seem to be working right now.
Listed with costs 50
, actual costs are 10
.
Hey, this is GREAT and would help our team out so much while social distancing. One thing that I discovered though is that anytime someone makes a change, the URL that they need to use to access the updated database changes.
This makes it very hard for us to all stay on the same page. From what I can tell this means that only 1 person could make changes at a time, and every time they do they would have to share the new link with the entire party once they are done making changes again so that we always have the most recently URL.
Is there any chance the app would be able to generate a unique URL when someone visits the page for the first time, then if someone accesses a saved URL it could just update that existing URL instead of making a new one every time something changes? This would make managing the party market MUCH easier for us.
Thanks!
I've been playing through Frosthaven with two other people, and using this excellent tool to share the state of our item availability. One thing that we've noticed, though, is that when I send them new links each week after updating things with new items, those link don't consistently enable the new stuff for them. They are prompted to update their spoiler configuration, but nothing happens.
Here are some of the links in question:
Decoding the data from the fragment identifier, the overall structure of the JSON looks similar, but obviously the working link has a lot more stuff in it.
After a little bit of fiddling around, removing chunks of the information from the working link, encoding that JSON, and trying it, it seems like maybe the trigger is whether or not the top-level gh
key is present or not? I'm afraid I'm not much of a TypeScript dev, so that may be the best I can do to help diagnose the issue.
During your turn perform: attack 2 fh-range 3 . All your banners are treated as additionally occupying the hex of the attacked target for their bonuses and that hex is treated as occupied by an ally this round. eot
The entry for Chainmail is missing the icon to show it is spent after its three uses (like, e.g., Hide Armor)
Hello!
First huge thank you! I love the site and have been using it with my friends now for a bit.
I had downloaded the code as i wanted to add a feature to it (Assuming it would be ok... as you'd have to approve the PR)
The feature is to add a party tab so you can toggle which characters are in your group. Then i was thinking i would allow on the inventory screen to be able to mark which character possessed which item. Further i was going to add filtering by a character. There have been times where i have been coordinating with a friend to say "Ok i think you have these items... but i think i am missing one... tell me what you think you have?"
What do you think of this?
The second reason i was writing, as i was in the process of writing the addition, and i hard time accessing the state the way i was doing it, (I had the new tab as a separate component, and i was trying to link the state but it wasn't working)
I actually made a branch, and rewrote the state using redux. (Reducers, actions and the like) I didn't refactor TOO much to do this, but (as i figured) when i went to push i got a permissions error.
So... the second question... do you want to see this changes? Is this something you'd want to add to your project? (It might help adding new things into the state in the future should you decide to break up the project from the one monolithic view... like i was trying to do)
Again, thanks for writing this app... if anything i got to learn a little more about state/reducers and the such in a fun way in a project i like!
Jim
Item 167 is from the random loot deck, and not envelope 39.
I think items 50 and 53 have the unlock conditions accidentally swapped.
50 (id 214) should have CS8 (crescent sun)
53 (id 217) should have CS9 (sprig)
I have 74 item sources listed below, with two at the very bottom I could not find anywhere.
EDIT: Added multiple road and outpost event related items.
UNKNOWN: 67 - Converging Lenses; and 224 - Armor of Empathy.
The item 58 of Crimson Scales (gloomhaven-item-db) has body instead of small as slot.
line 2796 of https://github.com/heisch/gloomhaven-item-db/blob/master/src/games/gh/items.json
Thanks for the site, it is really useful!
Per the Frosthaven FAQ (https://boardgamegeek.com/thread/3001013/official-faq-for-frosthaven-no-rules-questions-ple) Item 224 is unlocked as a reward for completing Scenario 60.
Items 19 and 20 each have two copies of the item that can be crafted by unlocking craftsman level 2, and they are currently only showing as one of each available in the shop when tracking inventory.
Thanks!
Hello, I found some small mistakes in Frosthaven Items
"lumber"
instead of "metal"
"metal": 1
"hide": 2
instead of "hide": 1
"metal": 1
"corpsecap": 1
and "item": [18]
I compared with the corresponding images from Worldhaven, so I hope I didn't make mistakes myself. And I hope that this issue is okay, was to lazy to fork for PR....
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