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pleaseresync's Issues

Regarding slow simulation during +2 players game

I noticed something interesting during my tests...

2023-08-26

2023-08-29

2023-08-30

As you can see in the screenshots, there's always a game too far ahead of the others. Maybe this is causing the slowdowns.
This doesn't happen with the LiteNetLib adapter, but that one desyncs with some pressure.

Current state.

Hey guys,

I'm following the project and I'm finding it incredible!

  • How is development progressing?
  • Is there a TODO List?
  • Is there any means of communication? (ex. disagree)
  • Are you using Godot or Unity for the tests?
  • Does rollback support more than 2 players?

Cheers!

How to contribute?

Pretty interresting project,
Has been a while since i'm looking for a rollback for c#.
In the past I did try Backroll, but pretty hard to get it working....
pleaseResync sounds like something I can put some effort into it.
is there a way to contribute?

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