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hdbulletlib-recasted's Introduction

HDBulletLib: Recasted

Nightly Build

Notes

This must be loaded after Hideous Destructor and before all addons.

Contents

This library is limited only to the following:

  • Bullets
  • Loose Ammo (+ Boxes)
  • Spawning

Magazines are out of this library's scope. On its own, the library only provides a framework. However, due to how HD generates items for ammo boxes and backpacks, options have been provided to remove those items. By default, no ammo from this mod will show up in backpacks and ammo boxes.

It's better to opt-in than it is to opt-out in this case. Check out the menu.

Currently Includes:

  • .50 AE by Accensus
  • 12 Gauge Slugs, .500 S&W Lights and Heavies, .420 Frei and .069 Bore by the Peppergrinder team
  • .50 OMG by Bogus
  • .45 ACP and 4-Gauge Buckshot by Popguy
  • 10mm Auto, .45 LC, Golden .45 LC, Less-Lethal Shells, Explosive Slugs and Flare Shells by Swampyrad
  • .56 Caliber Musket Balls by Cozi and Ted
  • 4-Gauge Saboted Slugs by Khan
  • 5mm Bumblebee Rimfire, 6mm Flechettes and .50 Action-Mega by Potetobloke.
  • 20mm Grenades, Thunder Rockets and Tortoise Rockets by Wanzer.
  • .30-06 by HexaDoken.

Addition Requirements

To likely have your round be added to HDBulletlib-Recasted, you should preferably follow these guidelines:

  • Keep the sprites in the general art style of vanilla Hideous Destructor.
  • Have your round be free of startup errors and potential crashes.
  • Check if it works with Purge Useless Ammo completely.
  • Preferably have at least one gun either planned to be released or to be released with the round for it.
  • Proper language, menu and event handler support based on HDBulletLib-Recasted's features.

If your round follows all of those guidelines, feel free to make a pull request from y our own fork/branch and it'll likely get added!

Future to-dos

  • Migrate all of the menu strings into a LANGUAGE lump instead.
  • Migrate all of the pickup messages and tags to a LANGUAGE lump instead.
  • Add more community created munitions.
  • Add presets for spawns to allow easier setup for new users.

Credits

Unfortunately most of the assets in this library were added before being maintained by the community without proper credits. If you see something that is uncredited and know who should be attributed to making it, reach out or create an issue so it can be fixed!

  • 20mm Grenade Box Pickup: Zrrion, recolored by Wanzer.

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hdbulletlib-recasted's Issues

VM abort on ammobox spawn

image

I ran into this trying to spawn an ammobox, after noticing that I hadn't seen a single one in over 5 maps. Seems to happen every time I spawn a box, too. There's a pretty good chance that something else is causing this error, given my massive load order, but I'm posting it here since bulletlib is the mod throwing it. Gonna start some troubleshooting of my own in the meantime and once I figure out the root cause, I'll go see about posting this on that.

Modwise I've got pretty much everything, Peppergrinder, B&M, Acecorp, icarus' stuff, a couple of standalone weapons, merchants, and so on.

Edit: seems to be some complete freak accident on my end and isn't happening in isolation, only within a single scythe 2 playthrough. Just disregard this I guess.

.45 LC extends HDPistolAmmo unnecessarily

Prettyfist reported that because it extends off the 9mm ammo but doesn't use anything the class provides and doesn't override the itemsThatUseThis list, it's considered usable for 9mm weaponry.

Since it doesn't need anything from the current parent class, it can simply extend off of HDRoundAmmo instead.

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