Comments (3)
Hashlink, like some other platforms supported by Haxe, is a strictly typed platform, so here you're trying to assign the String "true"
to a boolean value but it's not supported. Maybe you meant "valid":true
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JSON parsing seems does not coerce the type, my misunderstanding. Probably a json2object would be more suitable. It is not ideal HL crashes and no way for compiler to complain. Ideal if HL was more like other targets but closing.
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( context - was considering xml to typedef conversion but the JSON current approach is unsafe, and does not allow runtime string check coercion so emulating that string parse approach is not suitable as would require too many abstracts, currently bad formed inline string xml fails at runtime, no way to get typing without lots of macros )
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Related Issues (20)
- compile fails: "error: unknown FP unit 'sse'" HOT 2
- Linking to libopenal.a causes duplicated symbol error
- Recent change breaks hashlink builds. HOT 3
- macOS libhl.dylib path causes crash HOT 1
- The Hashlink profiler causes an exception in Process.stdout.readLine
- The Hashlink GC can block the main thread if sys.thread.Thread is used HOT 1
- Get live objects from a specific type
- JIT ERROR 0 mixing hl.UI8 and Float HOT 2
- Explicit constant Float to Int type conversion HOT 1
- Game controller not recognized HOT 10
- --debug is faster to run than non debug. HOT 2
- HL thread hangs when using trace() and semaphores HOT 2
- Can't run any .hl file on Mac M1 - Segmentation Fault HOT 2
- Unexpected value conversion when using an abstract class with type param
- Any way to get hl.Bytes from an hl.NativeArray? HOT 1
- Single and hl.F32 function args for callMethod stack issue HOT 1
- With SDL backend on Windows, adding an element to a SpriteBatch can cause a large lag spike HOT 2
- src/module.c(567) : FATAL ERROR : Failed to load function sdl@gl_polygon_offset HOT 3
- Macbook M1 Support HOT 2
- JIT/VM calls incorrect method HOT 3
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