Related Issues (20)
- Game controller not recognized HOT 10
- --debug is faster to run than non debug. HOT 2
- HL thread hangs when using trace() and semaphores HOT 2
- Can't run any .hl file on Mac M1 - Segmentation Fault HOT 2
- Unexpected value conversion when using an abstract class with type param
- Any way to get hl.Bytes from an hl.NativeArray? HOT 1
- Single and hl.F32 function args for callMethod stack issue HOT 1
- With SDL backend on Windows, adding an element to a SpriteBatch can cause a large lag spike HOT 2
- src/module.c(567) : FATAL ERROR : Failed to load function sdl@gl_polygon_offset HOT 3
- Macbook M1 Support HOT 2
- JIT/VM calls incorrect method HOT 3
- Unable to build C output on Windows gcc HOT 2
- Hashlink access violation/segfault, when abstract is used as inerface HOT 11
- Warnings when compiling mysql module (implicit declaration of function `gethostbyname_r`) HOT 3
- `profile.c` caused build regression HOT 1
- Arguments misbehaving on nightly HOT 1
- Unexpected implicit cast to Int, from `abstract(Null<Int>)` HOT 2
- Versioning libhl.so file on Linux HOT 4
- hashlink\src\module.c(567) : FATAL ERROR : Failed to load function sdl@gl_has_extension HOT 2
- Class<sdl.Sdl> has no field setGLVersion HOT 2
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