Comments (10)
Yes I have to check compilation for that, it requires some dependencies and it seems libPNG API is changing depending on the library version :'(
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Libs to install (for note): libjpeg-turbo-dev libturbojpeg (yes both) libpng-dev libz-dev libsdl2-dev
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PS: I have added Makefile support for it, please tell me if it works for you
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For the packages, on ubuntu 16.04:
Note, selecting 'libpng12-dev' instead of 'libpng-dev'
Note, selecting 'zlib1g-dev' instead of 'libz-dev'
E: Unable to locate package libjpeg-turbo-dev
so I ended doing apt install libturbojpeg:i386 libpng12-dev:i386 zlib1g-dev:i386 libsdl2-dev libsdl2-2.0-0:i386
but not enough, somehow I had to do ln -s /usr/lib/i386-linux-gnu/libSDL2-2.0.so.0 /usr/lib/i386-linux-gnu/libSDL2.so
,
but after that it compiled.
Running the base2D sample didn't work, missing ui.hdll, though not sure why it'd need it, and an issue ofc since it's not available on linux.
Also is 64 bits support far? It's a huge pain to deal with 32bits on a 64.
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Actually doesn't work, stubbed a ui.hdll,
and I get PNG support is missing for this libPNG version
.
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You use the simplified api from libpng 16, while ubuntu 16.04 only offers libpng 12,
that's going to be an issue.
I'll try getting libpng from source, but that's not ideal.
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Ok, got libpng 16 from a debian package and it works.
I'll open another issue about ui.hdll.
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Last note: (sorry for the multi multi post)
it'd be nice if the libpng version error wasn't at runtime
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Yes, but I don't know how much simple it is for people to get libpng16 installed on their computers. If it's not widely distributed enough i'll have to write libpng12 compatibility
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Regarding 64 bits support : HL/C supports 64 bits compilation but not HL/JIT, I need to fully rewrite the JIT because maintaining the two backends the way I did it is not really feasible, I also need much more optimizations although I'm surprised how well it runs :)
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Related Issues (20)
- Linking to libopenal.a causes duplicated symbol error
- Recent change breaks hashlink builds. HOT 3
- macOS libhl.dylib path causes crash HOT 1
- The Hashlink profiler causes an exception in Process.stdout.readLine
- The Hashlink GC can block the main thread if sys.thread.Thread is used HOT 1
- Get live objects from a specific type
- JIT ERROR 0 mixing hl.UI8 and Float HOT 2
- Explicit constant Float to Int type conversion HOT 1
- Game controller not recognized HOT 10
- --debug is faster to run than non debug. HOT 2
- HL thread hangs when using trace() and semaphores HOT 2
- Can't run any .hl file on Mac M1 - Segmentation Fault HOT 2
- Unexpected value conversion when using an abstract class with type param
- Any way to get hl.Bytes from an hl.NativeArray? HOT 1
- Single and hl.F32 function args for callMethod stack issue HOT 1
- With SDL backend on Windows, adding an element to a SpriteBatch can cause a large lag spike HOT 1
- src/module.c(567) : FATAL ERROR : Failed to load function sdl@gl_polygon_offset HOT 3
- Macbook M1 Support HOT 1
- JIT/VM calls incorrect method
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