Unity3D Multi-Build Manager.
Sick of changing Builds all the time, choosing a folder and all that stuff? Sick of zipping / archiving your Builds manually? Great so was I.
Simple and slick project-based Build Management.
One-Button Builds (as far as supported - means iPhone Builds on Window is a no-go)
- Manage multiple builds in one interface.
- Automatically place them in a certain root directory (Default: "./Builds/")
- Per Build Post-System-Operation (useful for using your preferable zipping/packaging tool)
- Basically a commandline execution.
- Variables:
-
$BUILD_DIR$ - The dir of the actual Build
-
- Per Build Resource Management
- Useful if you use Editor Extensions (common way is to store Extension Assets in Resource/ due to availability, which then get packaged into the Build)