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ubuild's Introduction

uBuild

Unity3D Multi-Build Manager.

Sick of changing Builds all the time, choosing a folder and all that stuff? Sick of zipping / archiving your Builds manually? Great so was I.

Simple and slick project-based Build Management.

One-Button Builds (as far as supported - means iPhone Builds on Window is a no-go)

Current Features

  • Manage multiple builds in one interface.
  • Automatically place them in a certain root directory (Default: "./Builds/")

Upcoming Features

  • Per Build Post-System-Operation (useful for using your preferable zipping/packaging tool)
    • Basically a commandline execution.
    • Variables:
      • $BUILD_DIR$ - The dir of the actual Build
  • Per Build Resource Management
    • Useful if you use Editor Extensions (common way is to store Extension Assets in Resource/ due to availability, which then get packaged into the Build)

ubuild's People

Contributors

hatigamedev avatar

Watchers

James Cloos avatar  avatar

ubuild's Issues

Builds/ DirectoryNotFound

DirectoryNotFoundException: Could not find a part of the path "Builds/Build-Android/Folklore.apk".
System.IO.File.Delete (System.String path) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/File.cs:173)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions)
uBuildSetting:Build(String, String[]) (at Assets/uBuild/Editor/uBuildSetting.cs:84)
uBuildWindow:BuildCommand() (at Assets/uBuild/Editor/uBuildWindow.cs:117)
uBuildWindow:OnGUI() (at Assets/uBuild/Editor/uBuildWindow.cs:92)
UnityEditor.DockArea:OnGUI()

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