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View Code? Open in Web Editor NEWGame for Computer Graphics and Visualisation 2021 by !(Cyberpunk Devs)
Game for Computer Graphics and Visualisation 2021 by !(Cyberpunk Devs)
In the credits screen, we need to make reference to all used models in game
A pause menu needs to be made.
Key is currently being hidden in a far away position
When you click once, it allows you to look around (which is actually not that bad)
When you click twice, it shows you the hallway and goes into the floor (Needs to be fixed!)
Convert everything to modules
Animations are reloading every time the character moves
There is an issue since fbx loader seems deprecated and I cannot seem to incorporate it anymore. Will have to only use gltf for models.
I have uploaded a character that is twerking (lol). His movements are not the best at the moment.
We need to attach the camera to him
This might possibly be done in HTML. We need to be able to change several options, but for now just focus on aspect ratio and be able to start the game.
Need to tell player how to move when they start the game
The code is all currently in one folder, and it is very difficult to work with as a group.
This is not an immediate need. But the door animations essential.
It is a requirement
We need a map in the corner of the screen or something the player can open to see where they are. Something to also track what items the player currently has
Possibly once pointer lock controls are added, and being able to rotate the character, this can be fixed
Implement Cannon.js into the project to deal with collisions, etc.
When the character turns to the right/ left/ back/ front etc, he needs a turning animation that is different from the walking animation.
Things to take into account:
This isn't an immediate need, since we should focus on functionality first, but we need good textures.
These are general sound effects: e.g. doors opening and closing. The biggest issue is to make sure the sound is louder if it is next to the player. If someone is approaching, the volume must increase/ be in the left ear of the headset if noise is to the left, etc.
This is tricky, as recent documentation is not as easy to implement. We are currently using an older version of the loaders and three.js from 2020. The GLTF loading does not work as easily and the object does not appear on the screen.
Currently I have not made the roof of the house since we are still sorting out sizing. But eventually, we need to be able to put the light models on the roof, attaching lighting in three.js to it and be able to create good lighting effects.
I added the lights, but it is not creating shadows on the main character.
The game screen size currently looks horrendous and has a scroll bar. We need to resize it so that the scroll bar is not there
Currently no boundaries have been created
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