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Implemented a computer game using Greenfoot on java platform and applied different design patterns in order to increase difficulty levels. Added 5 of the total 23 Design Patterns including State, Strategy, Command, Template and Observer. Uploaded the video on YouTube so as to demonstrate the whole setup and demo.: https://youtu.be/6eKw4QWndFA

Java 100.00%
java design-patterns greenfoot github-task-allocation astah

angry_flappy_bird's Introduction

Angry_Flappy_Bird

Members :

  1. Harshrajsinh Rathod
  2. Murtaza Manaswala
  3. Abhin Sharma
  4. Vishwajeet Kharote
  5. Jaykumar Patel

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Short Summary of each members and their contribution:

Harshrajsinh Rathod

  • Added setPaint method to make sure the layer of the game when the actor dieas after doing specific action which leads to game over.
  • Implement the state pattern to toggle between levels to choose the difficulty of the game.
  • Responsible for the Use case diagram for the project.
  • Ensured that the XP core values of simplicity and respect is undertaken by all team members.
  • Helped in code sanitization to ensure all the scope is completed and unwanted functionality is removed.

Abhin Sharma

  • Designed the basic game
  • Implemented the strategy design pattern for changing the difficulty of the game.
  • Took the responsibilty for the UML sequence diagram.
  • Ensured that the XP core value of Courage and Build Integrity In Team is undertaken.
  • Removed errors after integrating of code.

Murtaza Manaswala

  • Designed the working game and put forth the idea to use Greenfoot.
  • Implemented the template pattern to increment the score of collecting the bonus objects.
  • Responsible for the class diagrams and Use Case specification.
  • Ensured that the XP core value of Respect and Feedback so that the team members understand each others work and respect the view of other team members.

Vishwajeet Kharote

  • Created the Actors, Obstacles, Background images for the game.
  • Implemented the command design pattern to choose between play game and select the difficulty of game.
  • Responsible for the Activity Diagram for the game.
  • Done the code integration to integrate all the patterns to make sure the entire game works.
  • Ensured that the XP core value of Simplicity and Communication so that eveyone can express their view and do what is required.
  • Removed all the irrelevant code and unwanted functionality.

Jaykumar Patel

  • Implemented the navigation logic for the movement of bird and made sure that the score is incremented properly. Also implemented the game over logic.
  • Implemented the observer pattern to increase the speed of various obstacles when the score reaches treshold value.
  • Made the UI Wireframes for the game screens.
  • Ensured that the XP core value of feedback and communication are followed during the lifespan of the project.

angry_flappy_bird's People

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