harlyq / aframe-sprite-particles-component Goto Github PK
View Code? Open in Web Editor NEWaframe particle system component using texture billboards
aframe particle system component using texture billboards
There appears to be some sort of shader error when using aframe 1.1.0 or greater:
THREE.WebGLProgram: shader error: 0 35715 false gl.getProgramInfoLog Must have an compiled fragment shader attached. <empty string>
THREE.WebGLShader: gl.getShaderInfoLog() fragment
ERROR: 0:429: 'mapTexelToLinear' : no matching overloaded function found1: #version 300 es
2: #define varying in
3: out highp vec4 pc_fragColor;
4: #define gl_FragColor pc_fragColor
5: #define gl_FragDepthEXT gl_FragDepth
6: #define texture2D texture
7: #define textureCube texture
8: #define texture2DProj textureProj
9: #define texture2DLodEXT textureLod
10: #define texture2DProjLodEXT textureProjLod
11: #define textureCubeLodEXT textureLod
12: #define texture2DGradEXT textureGrad
13: #define texture2DProjGradEXT textureProjGrad
14: #define textureCubeGradEXT textureGrad
15: precision highp float;
16: precision highp int;
17: #define HIGH_PRECISION
18: #define SHADER_NAME ShaderMaterial
19: #define OVER_TIME_ARRAY_LENGTH 11
20: #define RANDOM_REPEAT_COUNT 131072
21: #define USE_MAP true
22: #define USE_PARTICLE_RADIAL_OFFSET true
23: #define USE_PARTICLE_VELOCITY true
24: #define USE_PARTICLE_RADIAL_VELOCITY true
25: #define USE_PARTICL…
on console :
Uncaught TypeError: Cannot read properties of undefined (reading 'degToRad')
at aframe-sprite-particles-component-v1.3.0.js:33:31
at aframe-sprite-particles-component-v1.3.0.js:1869:3
(anonymous) | @ | aframe-sprite-partic…ponent-v1.3.0.js:33
(anonymous) | @ | aframe-sprite-partic…nent-v1.3.0.js:1869
Thanks
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