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z5-tracker's Introduction

z5-tracker: Zelda 5 item and location helper program

Note: At time of writing, this program has undergone very little testing. Beware bugs.

Overview:
z5-tracker allows you to mark found items and checked locations for The Legend of Zelda: Ocarina of Time. It is primarily meant to be used with the item randomiser created by AmazingAmpharos in 2018, but can also be used for a normal playthrough.
It is not a walkthrough. It does assume that you know where each item location is situated and which items are required to reach it. A beginner still might find it useful, although additional help will be required from other sources.

Note for Windows/macOS:
You will need to install Python. Get it at https://www.python.org/downloads/. Once that is done, you can just run 'z5-tracker.py' (double clicking it should suffice).
Special note for macOS:
Neither do I have any experience with macOS nor do I have access to an installation for testing. So I am entirely unaware as to the way to go around running Python 3 programs on that platform. That said, z5-tracker should run, but I've no way to test this.

Usage:
z5-tracker is written in Python 3 and requires at least version 3.6. Run it from z5-tracker's root folder (the one with this readme) by executing 'z5tracker.py' or -- if you installed it via setup.py -- by just launching z5-tracker from anywhere.
So far, it has only been tested on Linux -- specifically under Xfce using CPython 3.6 (with a very basic startup test on Windows). However, since it does not use any external dependencies, every distribution of CPython 3.6 or higher should be able to run it, including on non-Linux operating systems. I don't have much experience with alternative Python implementations, but if they include the required libraries -- especially tkinter -- then they should work, too.
Please note that on any non-Windows system a folder $HOME/.z5-tracker is created on start-up. This folder is used to store some configurations and should be of negligible size. The corresponding location in Windows is $LOCALAPPDATA\z5-tracker.
Once you've started z5-tracker, you probably want to adjust the 'Rules string' setting in the options. This defines the rules applied to item location and can be copied straight from the randomiser GUI. Don't forget to restart after changing this option.

Limitations:
This helper program is considered fully functional, but has a lot of rough edges. These can be understood as little quirks that would take a disproportionate amount of effort to remove -- I basically don't consider them annoying enough to spend a lot of time fixing them. (Most of these quirks are described further on in this readme.)
As general advice, whenever you change settings or something doesn't seem to work correctly, a restart of the program should be considered. No progress will be lost, as z5-tracker autosaves the current state.

Licence:
This program code is distributed under MIT licence. All artwork is under copyright owned by Nintendo. The author of this program is not affiliated with Nintendo in any way.


MAQ (mostly anticipated questions):

- Aren't there already programs like this?
None I liked.

- Why don't you provide a Windows binary (i.e. EXE file)?
Because I do not know how. I've tried a few of the options available but none worked for me (at least on that virtual machine I had available to me). They all seem to be geared towards simple Python scripts.
If you know how to do it and/or wish to do so, feel free to contact me so that I can add them to the repository.

- Why can't I change option 'X'?
A few entries are just shown for information and not meant to be changed. (You can always edit the settings file directly, but I won't support this.)

- I changed the settings. How can I make it have any effect?
Restart z5-tracker.

- z5-tracker seems to be assume closed Door of Time. How do I change that?
Change the 'Rules string' setting. Take the 'Setting String' from the randomiser GUI and paste it here. You should probably make sure that the string you use is the same as the one used to patch your game (or at least that you know the differences). Then restart the program.
A note regarding the adult map: A surprising array of item locations are linked to possession of Master Sword, not just being able to become adult (e.g. Dampe's grave). There is no automatism in place to link these two, so you will have to click Master Sword manually in order to allow the map to display additional adult item locations. Randomiser version 5.0 will hopefully allow for this quirk to become more straightforward. (A heads-up: There is a similar issue with Gerudo Fortress/Haunted Wasteland and the Membership Card and Carpenters.)

- Is scrubshuffle/shopsanity/skullsanity supported?
Scrubshuffle and shopsanity should be available -- all related item locations exist. You have to adjust the 'Rules string' option and mark the settings to show all scrubs/shops. This is, however, even less well tested than normal mode.
As for skullsanity, skulltula locations are already available and dungeon item counting does take skullsanity into account. The only real issue might be that overworld skulltulas are still shown on separate maps. In order to keep these maps legible, this will stay that way.

- Master Quest?
I've never played anything but the original N64 release of Zelda 5. I therefore do not know anything about Master Quest. That said, supporting it shouldn't be too hard. If somebody can provide me with maps of those dungeons and the pixel coordinates of item locations, I would be willing to include them.

- Why does this program open so many windows?
I chose a multi-window layout to give flexibility to the program layout. I understand that especially in Microsoft Windows this might feel awkward. However, I feel that the benefit outweighs the cost.

- Why does this program look so ugly?
Well, I can't really refute that statement. In all honesty, I'm not really at home in user-space programming and even much less so with regards to (graphical) user interfaces. In the end, the main issue people might have with the program's appearance comes down to me using Tk. I use Tk because it is the one GUI toolkit that is always available in standard Python installations and because I care more about functionality than looks.

- Is there a way to make the maps larger?
You can edit the 'Map size' option. Just put in any number you want. Note that using very small values (i.e. less than 0.25) will probably cause issues. Also note that this option has a direct impact on computing required to open any map. Good numbers in this regard are 0.25, 0.5, 1, 2, ...

- An item location is shown as unavailable, but I know a trick/glitch to reach it anyway. Wouldn't it be possible to somehow show it as available?
Work on displaying availability of sequence breaks will start once a 'Glitched' ruleset is released for the randomiser -- presumably version 5.0.
Remember: It is always possible to adjust the 'Rules string' setting to include certain locations.

- An item location is shown as available on the child/adult map but I don't have the necessary equipment to reach it at that age? (E.g. Tektite Grotto is shown as available on the child map with Iron Boots but without Gold Scale.)
This is unfortunately a limitation of the current randomiser ruleset. The map only marks if a location is reachable at any age, not the age specific to the map. There also isn't an easy way to fix this. While it would be possible to completely fix the child map, the randomiser does not offer any way to remove child-only locations from the world state. This means that a location like the heart piece in a crate in Gerudo Valley cannot easily be fixed for the adult map without major manual intervention. I therefore have the choice to fix it partially, or not at all. To remain consistent, I chose not to fix it at all.
The good news is that it appears that randomiser version 5.0 will include the means to fix this.

- Why are locations in skulltula house marked as unavailable despite having the necessary tokens?
You probably have entered rules in the settings which excludes requiring a set amount of skulltullas (or any). Locations which have been disabled in the randomiser rules will never show up as available -- unless you mark the option 'Show disabled locations'. (Don't forget to restart.)

- There are a lot of skulltulas marked as unavailable despite clearly having access to them.
Is the option that nighttime skulltulas require Sun Song enabled? This will have exactly this effect. Remember that it is always possible to set a rules string different from the one used to created the randomised game in order to adjust the location display to one's needs.

- There are Gossip Stones missing at Temple of Time and in the Sacred Meadow maze.
I assume that anybody checking these will check all four/two of them, so I only placed a single stone for both locations.

- Does marking the Stone of Agony have any effect?
No.

- I rescued one carpenter and the bridge has been repaired. Why does the map show Haunted Wasteland as unavailable?
At time of writing, this is a limitation. Just click the button three more times to set the rescued carpenters to four and it will become available.
I might fix this by replacing the button with a single 'all carpenters rescued' one.

- Something is wrong with the key count at Fire Temple/Water Temple. It seems I always need one key too many for each location.
This a result of one locked door having been removed. The randomiser rules internally deal with this by adding one key to the inventory by default. For the time being, just add another small key.
Note: It appears as if randomiser version 5.0 will remove this quirk. Expect z5-tracker to follow suit as soon as it's updated.

- Shadow and Spirit Temple/Medallions are in the wrong order.
No, they are not. They are exactly in their natural order, which is as they are obtained/cleared in a normal playthrough.

- Why are there three different types of bottles?
Because there aren't any better icons. The buttons for Ruto's letter and Big Poes therefore show a bottle. Marking them has no effect on the rules regarding bottles -- you will have to click the bottle icon, too.

- Will you support TestrunnerSRL's randomiser fork?
Given that a lot of people now consider this fork 'official', I do follow suit. I will, however, only support the master branch. If you wish compatibility with a development version, you can always add a ruleset package yourself. However, be aware that you have to edit the import lines. Unlike z5-tracker, the randomiser is not packaged.

- The item location names seem to miss apostrophes.
The names used are precisely the same as the ones in spoiler logs. I believe everybody will be happier if I don't invent another set of location names.

- I found a bug.
Great. First, if it is a bug regarding location accessibility, please make sure that you aren't missing something. I strongly suggest reading up on it here: https://github.com/TestRunnerSRL/OoT-Randomizer/wiki/faq-broken-seed-glitchless
If you're still sure, create a bug report on Github and provide all files from '$HOME/.z5-tracker'.

- Will you include feature 'X'?
Maybe? If you have any suggestions, contact me.


Contact:
My Github repository is probably the best way to reach me. I'll try to check it regularly. I am also around on the newly created Reddit (/r/zootr).

Credits:
I'd like to credit hamsda and his Zelda 5 tracker for a lot of inspirations. In fact, many of the location positions are strongly influenced by his database. And to top it off, most of the icons I use are from his repository. A shame I don't feel comfortable with the Emotracker framework.
There is also crossproduct's tracker for Zelda 3, which provided additional inspiriation. I've never understood the existence of trackers while playing Zelda 3, but I finally came to appreciate them in Zelda 5.
Then there is the wonderful individual under the name Peardian, who has created these gorgeous dungeon maps I am using. I consider his work to be the best maps for Ocarina of Time out there, so check them out at 'www.vgmaps.com/Atlas/N64/index.htm#LegendOfZeldaOcarinaOfTime'.
And finally of course, the whole team behind AmazingAmpharos' Zelda 5 randomiser. Not only is this program specifically written for it, I also re-use several files from their source code -- basically the entire backbone of z5-tracker. (Just no more big overhauls like the one when moving from version 3 to 4, please!)

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