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LiLei's Projects

pbrt-v2 icon pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

petapoco icon petapoco

Official PetaPoco, A tiny ORM-ish thing for your POCO's

phxrpc icon phxrpc

A simple C++ based RPC framework.

proj.4 icon proj.4

PROJ.4 - Cartographic Projections Library

protobuf icon protobuf

Protocol Buffers - Google's data interchange format

real-time-rendering-3rd-cn-summary-ebook icon real-time-rendering-3rd-cn-summary-ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣。

salviarenderer icon salviarenderer

SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.

shaderlabvs icon shaderlabvs

ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming

shoot-the-chicken-3d icon shoot-the-chicken-3d

基于c++控制台的3D第一人称射击(FPS)游戏,项目包含软件渲染器、游戏引擎层、游戏逻辑层

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