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nightmaremode's Issues

Clarify use of 'Hide previous saves' vs. 'Single save file' options

Nightmare Mode enforces "consequence" in the game by preventing the user from easily rewinding to an earlier save. There are two ways this can be achieved:

  1. By tweaking the ONI save logic to write a single save file per Nightmare Colony. Nightmare Mode currently does this when the "Single Save File" option is set.

  2. By tweaking the ONI user interface to hide previous saves from the Load menu. Nightmare Mode currently does this when the "Hide previous saves" option is set.

Option 1 is invasive. It reaches into ONI and changes how saves are performed. It causes the user to have only 1 save file representing his colony, instead of N saves/autosaves stretching back across time.

Option 2 is non-invasive. It doesn't change how saves are performed; it just prevents the user from loading into those saves easily.

Possibly 1 should be disabled (opt-in) by default because 2 is sufficient to discourage easy save-scumming, which is all this portion of the mod is really intended to do.

Improve handling of large save files

It can take several minutes to save a large endgame Oxygen Not Included colony even on recent hardware. This presents an issue when the Nightmare Mode mod attempts to do repeated "background" autosaves in response to (for example) duplicant threat messages. Add a capability to relax the autosave behavior, either based on a user setting or by collecting metrics on how long saves are taking and incorporating that into the background save logic.

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