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addy2342 ri0t anm

hfos-legacy's Issues

Epic: MapView sharing support

MapViews are leaflet viewport center indicators simply built thus:
{'lat': 12.345, 'lon': 6.789, 'zoom': 12} (See hfos/schemata/coords.py)

They shall be shareable and changes to them subscriptable by clients so the map controller can synchronize views from users.

Needs quite some things:
Node:

  • MapView Schemata
  • Database factory
  • Handling Component
    • Storage of updates
    • Broadcast of updates
    • Subscription management
    • Actions
    • Listing

Client:

  • Local MapView change notification
  • Broadcast evaluation
  • Listing of shared views
  • Subscription actions
  • Add n..n relationship for Maps/Mapviews

Raster chart support

Issue by ri0t
Tuesday Oct 07, 2014 at 11:48 GMT
Originally opened as Hackerfleet/hfos_old#38


...of ANY kind would be cool, but this is difficult.

  • Probably not easy to render with Leaflet
  • Doesn't create any longterm happiness, since we want to move to vectors
  • Add component responsible for producing the output from all known formats
  • Enable registration of newly created tilelayers in above component
  • Add frontend component to allow upload and management of layers

Tackle performance issues

Issue by ri0t
Tuesday Aug 26, 2014 at 13:26 GMT
Originally opened as Hackerfleet/hfos_old#20


Some component is spinning madly and would be eating all the battery power if left unfixed.

  • find component
  • fix

A temporary (bad) workaround is the 'handbrake' - a sleeping, non threaded component to decelerate the whole system so it uses less CPU. Yuk. shudders

Add non-map provisioning

Issue by ri0t
Monday Sep 01, 2014 at 10:46 GMT
Originally opened as Hackerfleet/hfos_old#24


  • Profile
  • User account
  • Remote control
  • Layers
  • Situation (Detailed! See #92)
  • Navigation map objects
  • Crew data (rev 1.1!)
  • Vessel data
  • Logbook data - needs rework after #23 is done
  • Map views
  • Checklist data (rev 1.1?)
  • Misc objects (rev 1.1?)

[CLOSED] Input validation component

Issue by ri0t
Sunday Aug 17, 2014 at 13:28 GMT
Originally opened as Hackerfleet/hfos_old#8


Needs a (few?) component(s) to validate given input from outside.

Ideally this beast is capable of testing everything we could ever get from anywhere (i.e. webclients, nmea busses, etc.)

Build OSDM visualization

Issue by ri0t
Thursday Sep 25, 2014 at 21:50 GMT
Originally opened as Hackerfleet/hfos_old#29


  • Client:
    • Map layer
    • Vector vessel icon?
    • Vessel drawing
    • Metadata drawing
    • Vessel table
  • Node:
    • Vessel table
    • Vessel table mockup data ;)
    • Vessel table provider

Epic: Dashboard

  • Integrate gridster.js (via deckster.js :)
  • Add basic digital readout
  • Add basic analog readout
  • Add basic course readout
  • Add Misc
  • Store configuration
  • Read configuration
  • Update mechanism
  • Interactive adding/removing
  • Better css (hide unneeded elements)

Add preferences pane to profile

Needs prefs for

  • User settings
  • User profile data
  • Alerts (no content yet - also no schemata data)
  • Client configurations (not wired in yet)
  • Map
  • Navdisplay? (Maybe better there)
  • ...

Epic: User generated geojson

  • Frontend integration
    • Leaflet.Draw configuration
    • Data handling
    • Preliminary transmission to node
  • Schemata for encapsulating object
    • GeoJSON schemata
  • Accept sent layer data from clients
  • Store data to the db with uuid reference
  • Return a list of shared & own content
  • Return geoJSON from db on request

Test client in a device lab

Issue by ri0t
Tuesday Aug 26, 2014 at 18:18 GMT
Originally opened as Hackerfleet/hfos_old#21


Co.Up has a device lab! Nice.
c-base has an older device zoo and a nice variety of member phones ;)

Needs to happen a few more times before milestone is reached:

  • First test (soon!)
  • Second test (when?)
  • Third test (when?)
  • Prerelease test (when?)
  • Final release test (hahaha..)

Build vm containerization

Issue by ri0t
Sunday Aug 17, 2014 at 13:30 GMT
Originally opened as Hackerfleet/hfos_old#9


Needs to be "realistic" i.e. hardware conforming, must enable (from-outside) testing and Q&A automation.
Should integrate with CoreOS, so we can easily upgrade Boxen's firmwares safely.

Manage external javascript dependencies in a sane and dev friendly way

Issue by ri0t
Sunday Aug 17, 2014 at 13:03 GMT
Originally opened as Hackerfleet/hfos_old#3


github still thinks this is a javascript repository. Ugh. Carrying all those static dependency files is plain wrong and bad.
The process looks like this:

  • Generate hfos-frontend repository
  • Populate with basic angular, testing, grunt, etc.pp. using yeoman
  • Insert leaflet and other dependencies
  • Somehow get the rest inside
  • Move HTML and javascript tidbits over to the resulting app
  • Kick out every frontend crap from hfos
  • Integrate hfos-frontend as subrepo into hfos
  • Link Web delivery or do something else to dish out the app itself

Epic: Remote Control

  • Controller settings
  • Controllables
  • Controllable feedback
  • Basic Gamepad/Joystick interface
  • Transmitter/Target coupling
  • Controller settings interface

Rebuild web mechanics based on JSON transfer only

Issue by ri0t
Thursday Sep 25, 2014 at 21:57 GMT
Originally opened as Hackerfleet/hfos_old#30


There is some mess from experiments leftover that needs to be cleared and migrated to a unified setup.

This involves carefully redesigning the frontend to work/cooperate in a clean way. Angular might be a choice, but might also be too complex here. I'm experimenting with another setup on github.com/ri0t/johannes and some other even more crazy implementations i have in my private workshed.

Epic: Basic documentation package

  • Add an online lecture/tutorial (1.0)
  • Screencasts for all elements ((half-)automated, via tests?)
  • Frontend Docs (some 1.0)
  • Backend Docs
    • Docstrings (not yet perfect)
  • Printable Docs/Manual?
  • Coverage management!
  • Demo component
    • Flesh out demo playback
    • generate/aquire demo content

Epic: Offline rendered seamaps

  • Initial smrender setup & testing
  • rendered Helgoland using only offline data
  • Checkout daemon
  • Integrate into backend
  • Build clientside render map selector (rectangle selection)
  • Download OSeaM data
  • Limiting
    • By OSM limits? (How do editors like JOSM know what can be downloaded?)
    • By rendering time estimation (uh oh)
    • Limit to maximum effective rendered area (in highest zoom level) instead?
  • Caching and distribution of rendered data
  • Handling of rendered maps' metainfo
    • update & rerender
    • std operations

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