June Rhodes's Projects
.NET Decompiler
#GGJ13
A maintained fork of the Jitter physics engine, which is used in Protogame.
A custom kernel for x86 based on tutorial from http://www.osdever.net/bkerndev/Docs/intro.htm
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
A collection of PHP utility classes
This repository is only available for archival purposes.
A light-weight scripting language for specifying logic in external files
A GNU Social-compatible microblogging server
Experimental
Mocha reporter for Jenkins style JUnit reports
Run async mocha specs in parallel
Open source game engine for lush 2D
MonoDevelop is a cross platform IDE mostly aimed at Mono/.NET developers
One framework for creating powerful cross-platform games.
This is a demo project using MonoGame on the Web (JSIL) platform.
The MonoGame binary dependencies submodule.
A 2D platformer template for MonoGame that uses Protobuild.
Static website that connects to the MtG Life Tracker
A graphical NBT editor for all Minecraft NBT data sources
NDesk.Options with Protobuild
Json.NET is a popular high-performance JSON framework for .NET
A system for generating a secure Nginx infrastructure, where each site is isolated from the rest.
the ninja of .net dependency injectors
Creates factory implementations automatically
Interception extension for Ninject
The NuGet Gallery
Ogmo Editor with additional plugins for Protogame.
Omni, the universal shell
OmniSharp based on roslyn workspaces