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colosseum_website's Introduction

I am a huge programming fan. I love it since I was 12 years old or so! Professionally I have experience as a fullstack software engineer and backend software engineer (this is where I am more productive). Academically I have worked on operations research using hybrid exact methods, on heuristic optimization and AI and also with bioinformatics (mostly protein structure prediction).

On my free time I like to code games, do creative coding, or anything else that I find interesting, such as emulators, automated puzzle solving or something to help me with a problem.

Outside of the tech world there are multiple things that I enjoy. I am a drummer and a painter. I like to go hiking, trekking and camping and rencently I started bouldering / climbing as well. I also do ceramics, origami, and rencetly I have been growing into sailing.

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colosseum_website's Issues

Next Match api call should be a queue, not pick stuff randomly

By being random it can sometimes drag tournaments with low pending matches for way too long. By moving it to a queue we can avoid this.

We need to be careful though to ensure that all matches get played. A possible way to fix this is to have a job that picks unplayed matches not in the queue and enqueued them.

We need to handle duplicates too, and potentially having matches in the queue which were already processed.

Validate Agents on upload

Currently the agent is only validated when being ran for the first time. We should have some verification, so the user gets feedback on what is wrong (or right) asap

Run test suite on push

we have it locally, but it needs to be run manually. Move it to run with github actions

Load a random replay on home

To make the project easier to understand and the home more appealing, we should load a replay and display it each time the home is loaded. We need to be careful about filtering the matches (i.e. we dont want super borked agents for example)

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