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unet-controller's Issues

Flags.IS_GROUNDED is always set

I tried the demo of this controller, and the player can jump in the air forever. I tried looking into changing this behaviour, but found this in the code:

hitNormal = new Vector3(0, 0, 0);

if (Vector3.Angle(Vector3.up, hitNormal) <= data.slopeLimit)
    inpRes.flags |= Flags.IS_GROUNDED;
else
    inpRes.flags &= ~Flags.IS_GROUNDED;

Vector3.zero Player spawn issue

Remote players spawns on Vector3.zero before moving to their correct positions, normally that happens automatically (It may take some time) but sometimes they're there until they press a key.

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