h33p / unet-controller Goto Github PK
View Code? Open in Web Editor NEWA CharacterController based controller for Unity's new Networking system
License: MIT License
A CharacterController based controller for Unity's new Networking system
License: MIT License
I tried the demo of this controller, and the player can jump in the air forever. I tried looking into changing this behaviour, but found this in the code:
hitNormal = new Vector3(0, 0, 0);
if (Vector3.Angle(Vector3.up, hitNormal) <= data.slopeLimit)
inpRes.flags |= Flags.IS_GROUNDED;
else
inpRes.flags &= ~Flags.IS_GROUNDED;
This is due to tempResults not being initialized properly. A small fix, but keeping track of it here so I do not forget.
Unity no open help?
The player prefab is missing one script
Remote players spawns on Vector3.zero before moving to their correct positions, normally that happens automatically (It may take some time) but sometimes they're there until they press a key.
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