Comments (5)
Well, the point is, the file works just fine in Blender and Uru. My dataserver generation scripts load the PRP files via libhsplasma to make some sanity checks (e.g. to make sure there are no horribly broken plLinkResponders in there), and thus dataserver generation fails with libhsplasma master. The way things are right now, I have the choice between asking Dulcamara (and others using umlauts in filenames and object names) to rename some things in order to fix issues they can't see, or alternatively forever sticking to an older version of libhsplasma. I don't think the first first solution would be appropriate; after all, the files are working perfectly fine, so there's no fundamental reason anything needs to be changed. Many age writers are not very tech-savvy, and I don't even know how hard it is to rename things and fix every reference in Blender. Ultimately, the issue only exists on my side, in the toolchain I use, which (somewhat arbitrarily) places more restrictions on the validity of PRP files than Uru does. Even though I agree it would be nice to have everything be valid UTF-8, I feel it is wrong to put the burden of this decision onto age writers. It's not like we have too many of them...
(Considering the age of Uru:TPOTS, I would actually be surprised if it does use UTF-8, but I don't know.)
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The issue is probably caused by an object (a texture, more specifically) having a name that's not valid UTF-8: Holz alt f�r Balk.004
.
(I guess this is the German umlaut ü
encoded in ISO-8859-1 or a similar encoding.)
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I noticed that a different blend file produced by Dulcamara included textures with latin_1 encoded ü characters. This actually made Blender 2.7x crash! IMO the bug is on the end user's side for creating defective files, but I'll defer to @zrax.
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Calling the file 'defective' is a bit harsh. That's an input problem on the part of Blender for not converting the encoding to what it needs/expects.
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@diafero, do your automated checks function properly with #98 applied?
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Related Issues (20)
- SceneObject modifier list race conditions HOT 2
- PyHSPlasma should accept `os.PathLike`
- Visual C++2013 build broken. HOT 3
- Python CMakeLists incorrectly determines PYTHON_LIB_DIR
- PyHSPlasma Type Stubs
- Fails to build on Debian testing
- -nan(ind) is converted to a number HOT 2
- Lighting Regression HOT 1
- Vertex colors are zeroed in Cluster groups
- Shared Mesh issue HOT 3
- drawable span permalights wont save correctly
- Files not saving correctly with Use Win32 API commit
- MQO prps fail to open correctly HOT 15
- CMake visibility changes break PyHSPlasma on Python < 3.9
- Particle Pitch and Yaw zero out when modified
- SSE compile flags unconditionally added HOT 1
- More Object ID complaints: PRC round-tripping
- instant crash when editing large drawable span
- Uru:CC PRP files change when beaing read and written back HOT 5
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