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unityvertexcolors's Issues

Rendering Mode

Hi.
How to change the rendering mode?
Unity Standard Shader provides the below rendering modes:

  • Opaque
  • Fade
  • Transparent
  • Cutout

Thanks.

Shader Error - Unity 5.6.2f1

Shader error in 'Standard (Vertex Color)': Duplicated input semantics can't change type, size, or layout ('TEXCOORD8'). at Assets/Shaders/UnityVC.cginc(197) (on glcore)

Compiling Vertex program with DIRECTIONAL _NORMALMAP _VERTEXCOLOR _PARALLAXMAP _SPECULARHIGHLIGHTS_OFF
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA

Baked shadow map disappears

Hey,

the baked shadow map rendering isn't exactly like in the default Unity shader. One effect is that the baked shadow map doesn't get rendered if the shadows are set to "Disable Shadows" in the player quality settings. Another side effect is that the baked shadow map doesn't get rendered if no realtime shadow is in viewport.

FragmentSetup error (in Unity 2018.1)

Hi, thanks for making this available! I'm getting this when I try:

"Shader error in 'Standard (Vertex Color)': 'FragmentSetup': cannot convert from 'half4[3]' to 'float4[3]' at Assets/Shaders/VertexColor/UnityVC.cginc(152) (on d3d11)"

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