Comments (3)
Hi,
Disclaimer: I've never used Google Filament.
I assume your objective is to play animations and skin a mesh, right?
Here's what I'd recommend:
- Start by getting used to ozz API with a simple example like animation playback one. You'll see how to load skeleton, animations and play them.
- Then look at ozz skinning job, and get to understand OpenGL implementation in ozz sample framework. Additive sample uses it, if you need to see how the mesh is loaded and skinning matrices computed.
- Finally you'll need a way with Filament to have kind of dynamic vertex buffers, so you can update the mesh each frame. Looking very quickly at the API I think that's what vk_animation sample does. So your job is going to repro what ozz sample OpenGL framework does with Filament API.
Hope it helps,
Guillaume
from ozz-animation.
Any progress?
from ozz-animation.
Please reopen if you can share your progress.
from ozz-animation.
Related Issues (20)
- examples on how to integrate with OpenGL? HOT 2
- What CLI options did you exactly use to create the media/bin/*.ozz animations from FBX files? HOT 4
- Animation Playback HOT 25
- gltf2ozz issue HOT 2
- Trouble getting Skinning to work. HOT 3
- Make a new master release HOT 3
- glTF and FBX skeleton difference HOT 1
- The 'install' -target for make tries to change permissions on existing directories HOT 4
- The 'install' -target places some files in the installation root directory HOT 2
- Feedback/Suggestion: the exclusion of mesh data in ozz tooling makes the library less confortable to use
- Decoupling SamplingJob from file format HOT 2
- Skinning job doesn't preserve tangent handedness HOT 1
- Log adds a dependency on the standard C++ library for runtime HOT 2
- Failed to build on MSYS2 MINGW64 HOT 7
- gltf2ozz is not filtering out non joint nodes HOT 1
- How to define pole vector for two bone IK? HOT 4
- Discover projects using ozz-animation HOT 7
- AnimationOptimizer too eager to early out ? HOT 1
- Can't build samples after adding fbxsdk folder to the FindFbx.make
- 3 bones with first 2 bones not animated producing discrepancy between playback sample and Khronos GLTF reference HOT 3
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from ozz-animation.