Comments (2)
I wanted to get releases history clean, but I understand it's more difficult to merge changes.
I'll change this workflow for the next releases, but maybe not 0.9.0 which is already on the way.
from ozz-animation.
Done for release version 0.9.0.
from ozz-animation.
Related Issues (20)
- examples on how to integrate with OpenGL? HOT 2
- What CLI options did you exactly use to create the media/bin/*.ozz animations from FBX files? HOT 4
- Animation Playback HOT 25
- gltf2ozz issue HOT 2
- Trouble getting Skinning to work. HOT 3
- Make a new master release HOT 3
- glTF and FBX skeleton difference HOT 1
- The 'install' -target for make tries to change permissions on existing directories HOT 4
- The 'install' -target places some files in the installation root directory HOT 2
- Feedback/Suggestion: the exclusion of mesh data in ozz tooling makes the library less confortable to use
- Decoupling SamplingJob from file format HOT 2
- Skinning job doesn't preserve tangent handedness HOT 1
- Log adds a dependency on the standard C++ library for runtime HOT 2
- Failed to build on MSYS2 MINGW64 HOT 7
- gltf2ozz is not filtering out non joint nodes HOT 1
- How to define pole vector for two bone IK? HOT 4
- Discover projects using ozz-animation HOT 7
- AnimationOptimizer too eager to early out ? HOT 1
- Can't build samples after adding fbxsdk folder to the FindFbx.make
- 3 bones with first 2 bones not animated producing discrepancy between playback sample and Khronos GLTF reference HOT 3
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from ozz-animation.