Comments (7)
Hi,
do you mean Biovision bvh files? I though fbx sdk was supporting it, but I can't find it in the doc anymore. Have you tried importing a bvh file with fbx2ozz?
Otherwise, if you can't convert the file to a supported format, you'll need to import them yourself. You can inspire from the how-to to build ozz data, or overload ozz importer.
Cheers,
Guillaume
from ozz-animation.
@guillaumeblanc thank u! I don't want code myself, I just want a viewer which can visualize my bvh (which is an animtation of human walk), and show as keypoints (or human mesh), does ozz able to do it?
from ozz-animation.
Hi,
ozz will support it if fbx sdk supports it. You can try to call fbx2ozz with your bvh file and see if it works.
Don't hesitate to provide your bvh file for a test.
Hope it helps,
Guillaume
from ozz-animation.
@guillaumeblanc
I have bvh files, and ozz seems to convert the files pretty easy.
However, loading the same file in Blender vs Ozz. The scale is totally different. Is Ozz scaling up or down the animation, even on playback? What's the grid size of the scene that Ozz defaults to, i.e., 1 meter squares?
from ozz-animation.
Hi,
ozz is not scaling up or down.
fbx2ozz is responsible of converting from input file coordinate system/unit to ozz, relying on fbxsdk API to query input file coordinate system. I don't know though if bhv files carry a coordinate system / unit information, so it's possible that blender just uses its own setting (1 unit = 1 inch, or 1 meter?).
The size of a cell of the grid in ozz sample is 1m indeed.
Hope it helps,
Guillaume
from ozz-animation.
Hi,
did you get the answers you needed ? Is the topic closed ?
Cheers,
Guillaume
from ozz-animation.
Has anybody written a direct ozz importer for BVH animations?
from ozz-animation.
Related Issues (20)
- examples on how to integrate with OpenGL? HOT 2
- What CLI options did you exactly use to create the media/bin/*.ozz animations from FBX files? HOT 4
- Animation Playback HOT 25
- gltf2ozz issue HOT 2
- Trouble getting Skinning to work. HOT 3
- Make a new master release HOT 3
- glTF and FBX skeleton difference HOT 1
- The 'install' -target for make tries to change permissions on existing directories HOT 4
- The 'install' -target places some files in the installation root directory HOT 2
- Feedback/Suggestion: the exclusion of mesh data in ozz tooling makes the library less confortable to use
- Decoupling SamplingJob from file format HOT 2
- Skinning job doesn't preserve tangent handedness HOT 1
- Log adds a dependency on the standard C++ library for runtime HOT 2
- Failed to build on MSYS2 MINGW64 HOT 7
- gltf2ozz is not filtering out non joint nodes HOT 1
- How to define pole vector for two bone IK? HOT 4
- Discover projects using ozz-animation HOT 7
- AnimationOptimizer too eager to early out ? HOT 1
- Can't build samples after adding fbxsdk folder to the FindFbx.make
- 3 bones with first 2 bones not animated producing discrepancy between playback sample and Khronos GLTF reference HOT 3
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from ozz-animation.