Comments (7)
It would be a great addition to the library. It isn't scheduled yet though.
from ozz-animation.
Maybe an integration with https://github.com/TheComet93/ik?
from ozz-animation.
Looks like an interesting library indeed.
A sample could be great to show how IK / TheComet could work with ozz.
from ozz-animation.
This is an interesting IK solver I heard about a couple years ago that I think is worth a read.
http://www.andreasaristidou.com/FABRIK.html
from ozz-animation.
TheComet/ik is an implementation of FABRIK.
from ozz-animation.
Work started for a 2 bone IK solver. Other simple solvers could be added also, like aim, look at...
For more complex solvers or a full body IK solutions, I would rely on an external library like TheComet/Fabrik indeed. ozz responsability is then to ensure that its API is able to integrate that sort of IK solutions.
That's my current thinking. Don't hesitate if you have feedback on this or the current 2 bone IK API.
Cheers,
Guillaume
from ozz-animation.
Done with release 0.11.0.
from ozz-animation.
Related Issues (20)
- examples on how to integrate with OpenGL? HOT 2
- What CLI options did you exactly use to create the media/bin/*.ozz animations from FBX files? HOT 4
- Animation Playback HOT 25
- gltf2ozz issue HOT 2
- Trouble getting Skinning to work. HOT 3
- Make a new master release HOT 3
- glTF and FBX skeleton difference HOT 1
- The 'install' -target for make tries to change permissions on existing directories HOT 4
- The 'install' -target places some files in the installation root directory HOT 2
- Feedback/Suggestion: the exclusion of mesh data in ozz tooling makes the library less confortable to use
- Decoupling SamplingJob from file format HOT 2
- Skinning job doesn't preserve tangent handedness HOT 1
- Log adds a dependency on the standard C++ library for runtime HOT 2
- Failed to build on MSYS2 MINGW64 HOT 7
- gltf2ozz is not filtering out non joint nodes HOT 1
- How to define pole vector for two bone IK? HOT 4
- Discover projects using ozz-animation HOT 7
- AnimationOptimizer too eager to early out ? HOT 1
- Can't build samples after adding fbxsdk folder to the FindFbx.make
- 3 bones with first 2 bones not animated producing discrepancy between playback sample and Khronos GLTF reference HOT 3
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