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enetproxy's Introduction

Growtopia enet proxy

Download release for V3.51 here

NOTE: This is not an internal cheat. Proxy is not an internal cheat in any way or form.

For internal see this, my new internal project.

Don't add me in discord for help with compiling/adding feature/some simple thing with proxy or you will get instantly blocked

Ayyware for gt at this point

Anyone using or selling "fixed proxy" is a human failure

How to use

  • Does not need separate http server
  • Use HxD or similar to edit "growtopia1.com" and "growtopia2.com" to "localhost" In growtopia binary.
  • Alternative: Use hosts file to set growtopia1 and growtopia2 to point to 127.0.0.1 if you want to
  • Start proxy -> Run localhost patched file (or normal with hosts) -> Works as supposed

Features

  • Print all variantlists and function calls
  • Print all text packets
  • Supports modifying, ignoring, and making new packets
  • Kill players with wrench
  • /legal command to clear malpractice without owning legal briefs
  • More commands which you can find in the changelog
  • Has a PoC /name name command to call OnNameChanged function for local client.
  • Has a PoC OnSpawn modifier which appends netid to each players' name, and gives you unlim zoom
  • Can both intercept outgoing and incoming packets
  • Integrated http server
  • Ignore tracking packets and crash log requests
  • Ignore autoban packets (NOTE: you can still get autobanned if the check is serversided)
  • Works with subserver switching

TODO

  • Delete this

Changelog

1.4.3

  • Add AAP Bypass with no spoof info needed

1.4.2

  • Add /proxy - shows proxy commands
  • Add /tp player - teleports to a player in the world
  • Add /ghost - toggles ghost state (you wont move for others when its enabled)
  • Major refactor of the whole code
  • Add world/player classes, and some helpers for easier adding of new features
  • Add solve captcha
  • Remove /resolve because its patched
  • Update version to 3.011
  • Add /kill name, or just "/kill " to kill everyone

1.4

  • Add /proxy - shows proxy commands
  • Add /tp player - teleports to a player in the world
  • Add /ghost - toggles ghost state (you wont move for others when its enabled)
  • Major refactor of the whole code
  • Add world/player classes, and some helpers for easier adding of new features

1.3

  • Fix crashes
  • Add /uid name - resolves name to uid (only works for online non-mod players)
  • Add /flag id - that sets your client flag to be some item id
  • Add /legal - clears your malpractice status when you dont own a legal brief.
  • Add kill player button when wrenching players - just click give up on the surgery dialog

1.2

  • Misc fixes
  • Add /resolve uid to name and their current world (aka tracking). Uid can be gotten from onspawn or from tracking packet if the person owns the world.
  • Automatically resolve moderator uids when they enter
  • Edit some values like meta/wk/hash2 so theres a partial automatic unban (you need to add mac address yourself, I didnt because i was using it for something else)

1.1

  • Subserver switching should work, apparently there was no problem in the first place as the implementation worked already
  • Edit ping requests always to be non offensive behavior
  • Ignore autoban packets sent by client
  • Ignore tracking packets
  • Ignore crash logs that would be sent to gt
  • Clean code
  • Gives unlimited zoom

x x x

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