Comments (5)
I do not think there is a need to atlas metallics and roughness maps because they are a shader thing no? A thing not directly loaded to vram?
from material-combiner-addon.
The workflow intended here is that in substance you make the metallics and roughness maps and then you load them into blender then in CATS you combine them thru your addon and id be nice if the metallics and roughness set on those materials can be atlassed as well so that we can move the atlas into unity for the final shader
from material-combiner-addon.
The workflow intended here is that in substance you make the metallics and roughness maps and then you load them into blender then in CATS you combine them thru your addon and id be nice if the metallics and roughness set on those materials can be atlassed as well so that we can move the atlas into unity for the final shader
Easier said then done with a mesh uses:
- RGB node that gets atlas'd as 10x10 px
- has a metallic and roughness map of greater than that size in pixels as images.
The extension messes with the UV on it somewhat, how will it know to grab it at the proper place in the metallic, roughness, and alpha maps that can be at any big size btw?
I guess there could be sections where it would atlas all of those first before the primary basecolor (including emmission maps) and then once you atlas the base colors that is it, they get frozen into the resulting single material.
from material-combiner-addon.
The Metallic and roughness map would be a separate image. Im not too much aware of the technical details of this personally
from material-combiner-addon.
The Metallic and roughness map would be a separate image. Im not too much aware of the technical details of this personally
Yes, but it would have to be aware of the UV as well and the UV can be problematic for some people.
from material-combiner-addon.
Related Issues (20)
- What does "cats" do? HOT 1
- Error when clicking on "Update Material List" and "Save Atlas to.." buttons HOT 1
- Pressing Save Atlas To re-selects all materials
- Unable to select materials to combine HOT 1
- Wont merge more than two materials HOT 1
- UV Mapping not Perfect HOT 2
- Material list not refreshing
- Unfamiliar Traceback error HOT 1
- Materials in imported GLR scene files are incorrectly treated as duplicates HOT 1
- Export out multiple atlas's HOT 5
- Weird output uv map HOT 2
- Addon Combining duplicate materials when all materials are not duplicatesa
- Combining non-duplicate materials as duplicates in blender 4.0 HOT 3
- how to use this HOT 3
- color must be int or single-element tuple HOT 1
- Add-on wont let me turn it on HOT 2
- Normal atlas generator HOT 1
- output image size is too larg. how to fix it......please HOT 2
- error....output image size is too larg. how to fix it......please HOT 1
- UV's Misaligned with Pixel textures
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from material-combiner-addon.