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RadeonProRenderUE

Setup project

Generate Visual Studio files

Right-click on RPR.uproject and select "Generate Visual Studio project files".
It should create a "RPR.sln" file

Compile

  • Open the "RPR.sln" file.
  • Check that your build configuration is in "Development Editor" (or "DebugGame Editor")
  • Press "Local Windows Debugger" to start the build.

At the end of the build, the project should start.

Build the RPR plugin for marketplace

For the first time

You will need to set an environment variable that will tell to the build script where is your UE4 installation.

Unix (Linux/MacOSX)

  • Open a terminal
  • Write setenv UE4_Path **[Path to the root of your UE4 installation]**. Add " around your path if there is spaces in it.
    Example :
    • setenv UE4_Path D:/Softwares/UE_4.18
    • setenv UE4_Path "~/softs/my UE4 installation"

Start the build

Windows

  • Enter the directory BuildPluginTools
  • Start Build_RPRPlugin_XXX.bat with XXX being the version you want (using double-click)
  • Wait for everything to be setup. It will take a while since it will compile the whole plugin and copy some binary/image files.
  • Once your build is over, go to PluginStaging\UE4_[YourUE4Version]
  • Your plugin is right here, ready to be zipped in hosted

Screenshot of Build_RPRPlugin.bat in action

You can also use Build_RPRPlugin_All.bat to build on all versions.

Unix (Linux/MacOSX)

  • Open a terminal
  • Navigate through RadeonProRenderUE/BuildPluginTools (use cd and ls to respectively move among the directories and list files in the current directory).
  • Start the build script using ./Build_RPRPlugin.sh
  • The UE4_Path should be displayed at the beginning. Check that it is correct.
  • Wait for the build to be completed. Press Ctrl+C if you want to abort the operation.
  • Once your build is over, go to PluginStaging/UE4_[YourUE4Version]
  • Your plugin is right here, ready to be zipped in hosted

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radeonprorenderue's Issues

Error when rendering with ProRender

Unreal Engine : Ver4.24
GPU : GTX1060 3GB and RTX2070

The following is displayed on the screen.
Doesn't it work with UE4.24?

Unhandled Exception: 0xc06d007e

UE4Editor_RPRTools
UE4Editor_RPRTools
UE4Editor_RPRCore
UE4Editor_RPRCore
UE4Editor_RPRCore
UE4Editor_RPRPlugin
UE4Editor_RPRPlugin
UE4Editor_RPRPlugin
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

The beginning of the log file is shown below.

Log file open, 05/22/20 17:39:26
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: prorender_test
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.185064
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ''

Radeon ProRender plugin for Unreal 4.24 doesn't work on 4.25.

Runnning the 4.24_v05 plugin the first time resulted in this message
01
"Missing RPR Modules"
"The following modules are missing or build with a different engine version:
RPR
RPRPluginVersion
RPR_SDK
RPRTools
RPRCore
RPRPlugin

Would you like to rebuild them now?"

If I pressed yes it kept working for some time, but at the end, I got this
02
"Error"
"RPR could not be compiled. Try rebuilding from source manually"

ProRender not installing on Unreal Engine 4.23

Edit: I put the wrong version in the Issue Title. It isn't working on 4.24, not 4.23 (Sorry about that)

I tried to install the official plug-in, but the engine doesn't installs it. It tells me to compile the project from the source. When I open Visual Studio (2019 16.5.4 Community Edition with the proper toolset for Unreal Engine and Cpp development), the build output throws the following line:

2>UnrealBuildTool: error : Could not find definition for module 'RPRPPluginVersion', (referenced via DummyProject.uproject -> RPRPlugin.uplugin)

The project is a scratch one created just for this. It compiles successfully prior to the addition of the plug-in.

4.27 Support

For the most part the plugin compiles but theres an error that causes the plugin to not compile:
error C2666: 'TFieldPtrAccessor::operator ==': 3 overloads have similar conversions

Black output and white depth AOV on UE 4.24.3

Both master and develop branch fail to render anything on UE 4.24.3. All AOVs are black except depth AOV which is white.
On Windows 10 64-bit (18363), using Radeon HD 7870 (driver: 20.3.1).

For example for this simple scene:

image

ProRender gives this result:

UE4Editor_KQ5E84C3T0

As I mentioned, depth AOV is white, while all other AOV are black.

Here is a screenshot of glTF export using "3D Builder" (well it is kinda buggy viewer but blender won't import it)

image

Hope you are able to reproduce the problem and help me solve it. :)
Thank you in advance!

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