Comments (3)
Hi there! And thanks for the interest.
Linux: Should work fine, we just haven't compiled a release for linux yet.
macOS: There's actually a blender bug here: https://developer.blender.org/T76490
Most of this code is python so should be cross compatible, I can't speak to the other project which I'm not involved in. Also I'd note this is now meant for more developers than users at the moment! Thanks
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Great news for Linux.
Oh yes, dynamic libraries on macOS is a real pain...
I did not realize the implementation was python-based!
Thanks for the reply. I'm testing it now!
from blenderusdhydraaddon.
Well, on macOS they actually statically link USD into Blender, so this addon clashes with that. We're talking with Blender how to address this!
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Related Issues (20)
- not responding in Blender 3.12&3.2 HOT 4
- MaterialX nodegraph available HOT 5
- Cannot load materialx graph HOT 9
- Node-based edit workflow confusion HOT 1
- UnicodeDecodeError occurs in Material Preview
- blender curve object doesn't appear to be supported HOT 1
- MaterialX doesn't render in RenderMan HOT 1
- MaterialX importer: Shader inputs precedency HOT 2
- USD Export: unable to find suitable USD plugin to write <file_path_to.usda> HOT 1
- Writes empty geometry in edit mode HOT 1
- Uses cached version on import despite external changes in the model HOT 1
- Is this project still active? HOT 2
- DLL load failed while importing _tf
- Can't enable add-on in blender 3.5 ubuntu 22.04 HOT 6
- Can't activate on Linux Manjaro and Blender 3.5.0 HOT 1
- is this project still active?? HOT 6
- Mac Arm version
- USD+prman on windows failed to open
- Exporting to `mtlx` file & usd?
- Doesn't build on OpenSUSE HOT 2
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