Comments (4)
I found that it was only unresponsive in fullrender mode.It can work in interactive mode.Maybe it is a bug or something need to set up.
from blenderusdhydraaddon.
Does the plugin currently support bone animation?It seems that the bone animation is not exporting correctly.
from blenderusdhydraaddon.
Thanks for the report. Could you provide the scene you have an issue with?
from blenderusdhydraaddon.
Thank you for your reply!
I try it use the 3.2 offical verision just now.It can work well.Maybe the problem is in the daily builds.
I see the BlenderUSDHydra will in next blender pepline Meeting.Nvidia also has a USD division.Although it supports more data, it is destructive.The BlenderUSDHydra is nondestructive.
Thanks to your development, next upgrade it will be more imposed!
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Related Issues (20)
- MaterialX nodegraph available HOT 5
- Cannot load materialx graph HOT 9
- Node-based edit workflow confusion HOT 1
- UnicodeDecodeError occurs in Material Preview
- blender curve object doesn't appear to be supported HOT 1
- MaterialX doesn't render in RenderMan HOT 1
- MaterialX importer: Shader inputs precedency HOT 2
- USD Export: unable to find suitable USD plugin to write <file_path_to.usda> HOT 1
- Writes empty geometry in edit mode HOT 1
- Uses cached version on import despite external changes in the model HOT 1
- Is this project still active? HOT 2
- DLL load failed while importing _tf
- Can't enable add-on in blender 3.5 ubuntu 22.04 HOT 6
- Can't activate on Linux Manjaro and Blender 3.5.0 HOT 1
- is this project still active?? HOT 6
- Mac Arm version
- USD+prman on windows failed to open
- Exporting to `mtlx` file & usd?
- Doesn't build on OpenSUSE HOT 2
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