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wwdc's Issues

Direct output comparison

Feature request: Checkbox next to Calculate that changes the output form from generating an entirely new output to a direct comparison between the previous and current values.
New numbers would appear right of the previous numbers with a <, > or = sign between the numbers or numbers would be color coded (red, green, white).
Only works for the same target group.

oxium osprey/bursa armor values

Hey, doesn't look like i can add a PR, but I noticed some incorrect armor types/values in etc/Constants.java, this is what they should be according to the wiki:

"Oxium Osprey,1,95,40,750,150,Robotic,FerriteArmor,Shields,Corpus,2",
"Bursa,1,95,200,1200,700,Robotic,AlloyArmor,Shields,Corpus,2",

Especially the Bursa Ferrite Armor skews the results when optimising against Corpus enemies.

Great project, looking forward to your next release!

Could not access mods.dbCould

Hello, your program look really promising, i was looking for a software like this for a long time and you did a great job on calculation. However I encounter a problem while running it. It says i can't access a db, which result in not having any weapon or mod on the list if I don't create mine. I read a bit of your code but was unable to see whrere the db connection is created so, i just sent an issue. Have a good day ;)

Add mod stats to log

Post

while we're on the subject, gott can you include a quick listing of all the mods/ranks in the summary log output for the next release? maybe have that and the weapon name right above the enemy TTKs so we have a quick copypastable block of text or something, like I've seen you post in the past

"Max all mods" tickbox

Please add a tickbox or some other form of toggle to default all mods to max rank when added. This would cut down on annoying time wasted on opening each individual drop-down menu, especially when switching back and forth between mods while fine-tuning builds.

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