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recipehandler's Issues

AE2 Pattern Terminal Support

Currently, there is no way to encode a pattern for a recipe that is conflicted. I don't know if this needs to be added or if this is a bug.

Need 1.7.10 code

Sir, sorry to have bothered you, but I need 1.7.10 version's source code, can you give me the lastest 1.7.10's commits?
Thank you very much!!!

[Question/Suggestion] List conflicts

I'm not sure if this is logged somewhere already, but I'd appreciate an output of all the conflicting recipes so I can get to them, time allowing.

Question/suggestion

Awesome Mod, it's great for our modpacks.
We love it and thank you for your work.

Have you started porting over to 1.14?
Any chance we can start to test your mod for Forge 1.14 soon?

Thanks.

Feature Request: Stay on the recipe selected

Would be very cool if after crafting an alternate recipe it didn't default back to the first recipe. If it could just stay on the selected recipe as long as you were in the GUI.

[Reques] 1.14.4 forge update

I am looking forwards to a update for 1.14.4 update as now that 1.14.4 is getting more and more forge mods i am seeing recipe conflicts and unable to fix them without making datapacks to fix them

Crash when using Key Toggle

Was having errors with JEI GUI rendering, this had conflicted before but a jei update had fixed it. Having a rendering issue this time with JEI so swapped to use
"Enable Cycle Button = false"
"Enable Cycle Button = true"
This now just causes a crash when opening the controls, or a world, new or old.

http://pastebin.com/3D6Nd1uG

./config/recipes/ folder has all current recipes duplicated and named to a new alternate version every server start

I have not tested with other Minecraft versions, but for Minecraft 1.12.2 with NoMoreRecipeConflict 0.9 (1.12), every time I start my server (I have not tested client only), the config/recipes/ folder has all current recipes duplicated and named to a new alternate version (alt#). Next startup, yet another setup of full duplicates (alt_alt#). Each time I start my server I remove the config/recipes/ folder to keep the list manageable.

Minecraft: 1.12.2
Forge Mod Loader: 1.12.2-14.23.1.2556
NoMoreRecipeConflict: 0.9 (1.12)

Shift Click Behavior

I'm in 1.12.2 and I can't seem to get the Shift+Click behavior to work for conflicting recipes, I'm using Additional Compression and Extra Utilities with Ex Compressum, I'm doing this to save time when breaking down hundreds of cobblestone. The problem is that I have to click it one at a time since the shift click function isn't working, so I installed Crafting Table 4 to fix the problem, but I have to wait for crafting table 4 to render the recipes.

Is this breaking because of FastWorkbench? I actually should test what happens if I remove that now...

1.6.4

Hey, I'm pretty sure that this mod used to work on 1.6.4, but I can't find any jars (I don't mind if it's a super old version).
Could you provide me with a jar please (preferred), or lmk which commit it is so I can build it myself?

Thanks!

issues with NoMoreRecipeConflict and armorpus

armorplus-1.12.2-11.11.1.37-beta

thedragonlib-1.12.2-5.2.0

MinecraftForge Version:2623

Minecraft 1.12.2

NoMoreRecipeConflict-0.10(1.12.2)

Client or Server?:

[y ] Client
[ y] Server
What happens / happened?: i was using the high tech workbench to craft some lava armor i saw that i could craft items from ImmersiveEngineering and immersivepetroleum as well as vanilla torch from nothing like nothing in the workbench but it lets me pull the item out tested with op and none op players with no change not sure if its this mod or one of the others allowing this to happen.

How can I reproduce it?: add the mods below with armorplus and click on the arrow key to see you can craft things from nothing click the small box with arrow and items pop out.

ImmersiveEngineering-0.12-80-core
immersivepetroleum-1.12.2-1.1.8
NoMoreRecipeConflict-0.10(1.12.2)
https://imgur.com/cCdpMBF

Crash with Harvestcraft

It's happened to me twice now in the exact same manner. I load my singleplayer game, collect some Pam's Harvestcraft cotton and try to craft it into string, then the game instantly crashes. VanillaFix catches it and lets me go back to main menu, then I'm sometimes able to load my game back up, find the cotton thrown on the ground, pick it back up and craft the string without crashing.

MC 1.12.2
forge-14.23.5.2847

Mod versions listed in the crashlog. 2 crashlogs were generated, server then client.
crash-2020-02-25_14.28.22-server.txt
crash-2020-02-25_14.31.22-client.txt

Not sure whats up, button is greyed out. Cant craft EnderIO gear, Tesla Core overwrites it.

Im trying to craft a gear for enderio but tesla core is conflicting with it, strangely enough the switch button just stays greyed out and says 0 conflicts.

Edit1: This also goes for the katana with conflict between dungeontactics and reforged.. This is weird..

Edit2: Heres my mod list https://docs.google.com/spreadsheets/d/e/2PACX-1vTkZG-t1afcKNyPPTd79sOlgnGVQOXTaO1UWjjIIoDbKO0bV9cuLQ1wmEhuDokIxWMJPJbpd8msj6y4/pubhtml

Edit3: I went back to .10 and the switch button works now, sometimes the number of conflicts is still wrong though, and I still cant craft an enderio wooden gear for some reason.

Edit4: This is weird, I went to .11 again and I can still use the switch button on things.. like the katana for example says 3 conflicts, but only 2 are able to be made. For the enderio gear it says 1 conflict but the button is still greyed out.

Edit5: I disabled tesla core lib and I can make the enderio gear now, how come its not detecting a conflict for some items? I also went ahead and reset the recipehandler config and that did nothing.

Incorrect conflict button in Cooking for Blockheads

Your mod is incorrectly recognizing my cooking book as a crafting GUI, causing a button to be placed where it shouldn't.

Screenshot

It's because my container has an internal InventoryCrafting field that your reflection is picking up, but it's only used internally, the user doesn't actually craft with it.

Cooking for Blockheads

Crash while 'Practice crafting' in Iblis environment

I occasionally have a crash that has 'recipeitemhelper' mentioned in it a lot which I'm guessing is part of your mod. Iblis (https://minecraft.curseforge.com/projects/iblis?gameCategorySlug=mc-mods&projectID=272911) puts in a 'practice' environment for 'weaponsmithing' and 'armorsmithing'. The crash sometimes occurs when I do a lot of 'practice'. I submitted the crash issue on the Iblis page as well.

Thanks.
crash-2018-02-21_12.35.40-client.txt

server problem

forge 1.12.2 14.23.5.2772
NoMoreRecipeConflict-0.12 (1.12.2) .jar
mod list in the document at the end

hello he has a problem I have a conflict between chisel and canibalist solo when I click on the button (2) he passes changes well but on my server or mod and install it has the same button (2) but when I click it's okay it's still stuck on the first craft (with the vanilla craft table)

I also did the command / recipes conflict on the server and the server crashed after a while

https://pastebin.com/CraRaSfG

[1.12.2] Conflict with Cyclic & Thaumcraft. *Crashes if viewing Cyclic's 3x3 Crafting Inventory GUI*.

Really unsure if this is even the right place for this...

Minecraft: 1.12.2
Forge: 14.23.3.2673

Mods:
Baubles-1.12-1.5.2
Cyclic-1.12.2-1.14.9
NoMoreRecipeConflict-0.10(1.12.2)
Thaumcraft-1.12.2-6.1.BETA10


Crash Report:
https://pastebin.com/1fiYZUYc

Cyclic adds in a couple items, such as these cakes which when eaten gives you a Extended Inventory Space or a 3x3 Crafting Inventory to use on the go. it seems however if Thaumcraft is installed alongside NoMoreRecipeConflict & Cyclic it causes a crash if viewing Cyclic's 3x3 Crafting Inventory GUI.

Now here's the strange thing with this...

With Cyclic & NoMoreRecipeConflict installed... Cyclic's 3x3 Crafting Inventory works.

With Thaumcraft & NoMoreRecipeConflict installed... I assume it won't crash since... well... no 3x3 Crafting Inventory.

With Cyclic & Thaumcraft installed... Cyclic's 3x3 Crafting Inventory works.

This is quite a strange crash that I can't even figure out. Removing NoMoreRecipeConflict allows Cyclic & Thaumcraft to work fine together but for some bizarre reason it just breaks with NoMoreRecipeConflict installed, yet... if only those two are installed either without NoMoreRecipeConflict or this or that mod with NoMoreRecipeConflict... it works.

Recipe Button does not display on Tinker's Crafting Station.

You mod is amazing. It is much needed, great work!

Using latest versions of both (as of posting):
NoMoreRecipeConflict-0.11(1.12.2).jar
TConstruct-1.12.2-2.10.1.87.jar

It would display perfectly fine with older versions of both mods, but we updated serve/clients and now it won't display in SP or MP, displays fine in vanilla crafting table, just not in the Tinker's Crafting Station.

Can't use it on the normal crafting table

Hi !

It strangely don't work for me with the vanilla crafting table, funny thing is that I can totally use it without issue on the Fancy Workbench added by [Bibliocraft], as with the "Inventory Crafting Skill" added by [Improvable Skills] !

So, ironically, it's not that bad of an issue since that first one is enought early game, I juste have found a use for it finally ! ^^ But I'm wondering what's wrong. I have no other mod related to the table I think, I thought I had FastWorkbench but apparently not, I have Mouse Tweaks and Inventory Tweaks, not sure it's related to anything close.. And besides that, I really don't see what's would be conflicting..

And by the way, since I'm here: Thanks for the mod, a must have !
That's the kind of thing that should totally be on the vanilla code ! ^^

[Question] Can I get some clarification for parts of the source code please

I'm wanting to implement a way of specifying an ordered whitelist of modids. The reason for this, is that I tend to prefer the Thermal Foundation ingots and blocks, but I want to be able to fall back to Ender Core, then Mekanism, then Forestry, then whatever the mod is able to detect as a last resort. Not only this, but I want to be able to retain my ability to choose between the different conflicts in case there's a recipe that god forbid doesn't use the Ore Dictionary.

The part I need clarification for is the previousNumberOfCraft property, and the purpose of recipeIndex % previousNumberOfCraft in CraftingHandler. The name previousNumberOfCraft is an unhelpful name. There's no documentation as to what it's supposed to represent, and I can't seem to figure it out. Not only that, but I don't understand the need for recipeIndex modulo previousNumberOfCraft

Any and all clarifications will be greatly appreciated.

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