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View Code? Open in Web Editor NEWMinecraft Mod to handle conflicting recipes based on MinecraftForge API
Minecraft Mod to handle conflicting recipes based on MinecraftForge API
Currently, there is no way to encode a pattern for a recipe that is conflicted. I don't know if this needs to be added or if this is a bug.
Sir, sorry to have bothered you, but I need 1.7.10 version's source code, can you give me the lastest 1.7.10's commits?
Thank you very much!!!
I'm not sure if this is logged somewhere already, but I'd appreciate an output of all the conflicting recipes so I can get to them, time allowing.
Will the mod update to 1.15.2 ?
The SmartHoppers slot crafting-recipe instructions table-thing shows the NoRecipConflict button, which scrolls through the targets as expected, but it doesn't actually interact with the table's function, which only records the first recipe up.
See Wabbit0101/mods_hoardercraft/issues/52
Not sure if something happened, but if it helps, I'll share the version of forge I'm on:
1.12.2 - 14.23.2.2619
I seem to be simply unable to cycle through stuff, at least on a server. The issue does not appear in singleplayer.
After that update the recipe button is now on top of the output slot. It does not look right.
Awesome Mod, it's great for our modpacks.
We love it and thank you for your work.
Have you started porting over to 1.14?
Any chance we can start to test your mod for Forge 1.14 soon?
Thanks.
Would be very cool if after crafting an alternate recipe it didn't default back to the first recipe. If it could just stay on the selected recipe as long as you were in the GUI.
I am looking forwards to a update for 1.14.4 update as now that 1.14.4 is getting more and more forge mods i am seeing recipe conflicts and unable to fix them without making datapacks to fix them
Was having errors with JEI GUI rendering, this had conflicted before but a jei update had fixed it. Having a rendering issue this time with JEI so swapped to use
"Enable Cycle Button = false"
"Enable Cycle Button = true"
This now just causes a crash when opening the controls, or a world, new or old.
I have not tested with other Minecraft versions, but for Minecraft 1.12.2 with NoMoreRecipeConflict 0.9 (1.12), every time I start my server (I have not tested client only), the config/recipes/ folder has all current recipes duplicated and named to a new alternate version (alt#). Next startup, yet another setup of full duplicates (alt_alt#). Each time I start my server I remove the config/recipes/ folder to keep the list manageable.
Minecraft: 1.12.2
Forge Mod Loader: 1.12.2-14.23.1.2556
NoMoreRecipeConflict: 0.9 (1.12)
I'm in 1.12.2 and I can't seem to get the Shift+Click behavior to work for conflicting recipes, I'm using Additional Compression and Extra Utilities with Ex Compressum, I'm doing this to save time when breaking down hundreds of cobblestone. The problem is that I have to click it one at a time since the shift click function isn't working, so I installed Crafting Table 4 to fix the problem, but I have to wait for crafting table 4 to render the recipes.
Is this breaking because of FastWorkbench? I actually should test what happens if I remove that now...
Would it be possible to add an option to only display the crafting GUI button when there's more than one output for a recipe?
Thank you for your time!
When right-click the Galacticraft's Compressor with NoMoreRecipeConflict mod, game crashed.
Hey, I'm pretty sure that this mod used to work on 1.6.4, but I can't find any jars (I don't mind if it's a super old version).
Could you provide me with a jar please (preferred), or lmk which commit it is so I can build it myself?
Thanks!
armorplus-1.12.2-11.11.1.37-beta
thedragonlib-1.12.2-5.2.0
MinecraftForge Version:2623
Minecraft 1.12.2
NoMoreRecipeConflict-0.10(1.12.2)
Client or Server?:
[y ] Client
[ y] Server
What happens / happened?: i was using the high tech workbench to craft some lava armor i saw that i could craft items from ImmersiveEngineering and immersivepetroleum as well as vanilla torch from nothing like nothing in the workbench but it lets me pull the item out tested with op and none op players with no change not sure if its this mod or one of the others allowing this to happen.
How can I reproduce it?: add the mods below with armorplus and click on the arrow key to see you can craft things from nothing click the small box with arrow and items pop out.
ImmersiveEngineering-0.12-80-core
immersivepetroleum-1.12.2-1.1.8
NoMoreRecipeConflict-0.10(1.12.2)
https://imgur.com/cCdpMBF
I have experienced this issue and only occurs when using NMRC
NMRC v0.9
Forge v*.2.2613
It's happened to me twice now in the exact same manner. I load my singleplayer game, collect some Pam's Harvestcraft cotton and try to craft it into string, then the game instantly crashes. VanillaFix catches it and lets me go back to main menu, then I'm sometimes able to load my game back up, find the cotton thrown on the ground, pick it back up and craft the string without crashing.
MC 1.12.2
forge-14.23.5.2847
Mod versions listed in the crashlog. 2 crashlogs were generated, server then client.
crash-2020-02-25_14.28.22-server.txt
crash-2020-02-25_14.31.22-client.txt
So i installed this mod to see if i can get the recipes of some mods but i can't even use it. i installed this mod on the server and in my pc, i even tried it local but it wont work anyway.
Im trying to craft a gear for enderio but tesla core is conflicting with it, strangely enough the switch button just stays greyed out and says 0 conflicts.
Edit1: This also goes for the katana with conflict between dungeontactics and reforged.. This is weird..
Edit2: Heres my mod list https://docs.google.com/spreadsheets/d/e/2PACX-1vTkZG-t1afcKNyPPTd79sOlgnGVQOXTaO1UWjjIIoDbKO0bV9cuLQ1wmEhuDokIxWMJPJbpd8msj6y4/pubhtml
Edit3: I went back to .10 and the switch button works now, sometimes the number of conflicts is still wrong though, and I still cant craft an enderio wooden gear for some reason.
Edit4: This is weird, I went to .11 again and I can still use the switch button on things.. like the katana for example says 3 conflicts, but only 2 are able to be made. For the enderio gear it says 1 conflict but the button is still greyed out.
Edit5: I disabled tesla core lib and I can make the enderio gear now, how come its not detecting a conflict for some items? I also went ahead and reset the recipehandler config and that did nothing.
Yeah, I was playing through the Rougelike Adventures and Dungeons pack until the VanillaFix mod booted me and gathered a crash report. It believed that your mod was likely the culprit, and since I tried to craft a crafting table through my inventory with vanilla wood, it might seem so.
Crash Report: https://paste.dimdev.org/mibafidoxu.mccrash
RAD Version: 1.19
Mod Version included in the pack: 0.12 / newest version for 1.12.2
Your mod is incorrectly recognizing my cooking book as a crafting GUI, causing a button to be placed where it shouldn't.
It's because my container has an internal InventoryCrafting field that your reflection is picking up, but it's only used internally, the user doesn't actually craft with it.
With the latest recommended forge, steve's factory manager and no more recipe conflicts. Using shift to move commands in the inventory manager interface causes this crash:
full log.zip
I occasionally have a crash that has 'recipeitemhelper' mentioned in it a lot which I'm guessing is part of your mod. Iblis (https://minecraft.curseforge.com/projects/iblis?gameCategorySlug=mc-mods&projectID=272911) puts in a 'practice' environment for 'weaponsmithing' and 'armorsmithing'. The crash sometimes occurs when I do a lot of 'practice'. I submitted the crash issue on the Iblis page as well.
forge 1.12.2 14.23.5.2772
NoMoreRecipeConflict-0.12 (1.12.2) .jar
mod list in the document at the end
hello he has a problem I have a conflict between chisel and canibalist solo when I click on the button (2) he passes changes well but on my server or mod and install it has the same button (2) but when I click it's okay it's still stuck on the first craft (with the vanilla craft table)
I also did the command / recipes conflict on the server and the server crashed after a while
Really unsure if this is even the right place for this...
Minecraft: 1.12.2
Forge: 14.23.3.2673
Mods:
Baubles-1.12-1.5.2
Cyclic-1.12.2-1.14.9
NoMoreRecipeConflict-0.10(1.12.2)
Thaumcraft-1.12.2-6.1.BETA10
Crash Report:
https://pastebin.com/1fiYZUYc
Cyclic adds in a couple items, such as these cakes which when eaten gives you a Extended Inventory Space or a 3x3 Crafting Inventory to use on the go. it seems however if Thaumcraft is installed alongside NoMoreRecipeConflict & Cyclic it causes a crash if viewing Cyclic's 3x3 Crafting Inventory GUI.
Now here's the strange thing with this...
With Cyclic & NoMoreRecipeConflict installed... Cyclic's 3x3 Crafting Inventory works.
With Thaumcraft & NoMoreRecipeConflict installed... I assume it won't crash since... well... no 3x3 Crafting Inventory.
With Cyclic & Thaumcraft installed... Cyclic's 3x3 Crafting Inventory works.
This is quite a strange crash that I can't even figure out. Removing NoMoreRecipeConflict allows Cyclic & Thaumcraft to work fine together but for some bizarre reason it just breaks with NoMoreRecipeConflict installed, yet... if only those two are installed either without NoMoreRecipeConflict or this or that mod with NoMoreRecipeConflict... it works.
In modpack I have mod Deconstruction Table (https://minecraft.curseforge.com/projects/deconstruction-table) and mod NoMoreRecipeConflict. When I try use gunpowder, which have four recipes, in deconstruction table I see one recipe of the four recipes and can't select any other recipe. Also in modpack installed mod industrialcraft 2, which maybe add yet another recipes of gunpowder. Version: 1.7.10. Without ic2 all is work. (Sorry for my English)
You mod is amazing. It is much needed, great work!
Using latest versions of both (as of posting):
NoMoreRecipeConflict-0.11(1.12.2).jar
TConstruct-1.12.2-2.10.1.87.jar
It would display perfectly fine with older versions of both mods, but we updated serve/clients and now it won't display in SP or MP, displays fine in vanilla crafting table, just not in the Tinker's Crafting Station.
Hi !
It strangely don't work for me with the vanilla crafting table, funny thing is that I can totally use it without issue on the Fancy Workbench added by [Bibliocraft], as with the "Inventory Crafting Skill" added by [Improvable Skills] !
So, ironically, it's not that bad of an issue since that first one is enought early game, I juste have found a use for it finally ! ^^ But I'm wondering what's wrong. I have no other mod related to the table I think, I thought I had FastWorkbench but apparently not, I have Mouse Tweaks and Inventory Tweaks, not sure it's related to anything close.. And besides that, I really don't see what's would be conflicting..
And by the way, since I'm here: Thanks for the mod, a must have !
That's the kind of thing that should totally be on the vanilla code ! ^^
https://pastebin.com/dRPHvGUc
MC 1.11.2
Forge: 2298
NMRC: 0.8(1.11)
Not sure if only SMP servers or also affecting SSP. This problem is very common in ATM2 modpack. A player can join the server with no issues and play for any amount of time. If they ever quit to menu or are kicked, when they try to log back in, the client will crash.
I'm wanting to implement a way of specifying an ordered whitelist of modids. The reason for this, is that I tend to prefer the Thermal Foundation ingots and blocks, but I want to be able to fall back to Ender Core, then Mekanism, then Forestry, then whatever the mod is able to detect as a last resort. Not only this, but I want to be able to retain my ability to choose between the different conflicts in case there's a recipe that god forbid doesn't use the Ore Dictionary.
The part I need clarification for is the previousNumberOfCraft
property, and the purpose of recipeIndex % previousNumberOfCraft
in CraftingHandler
. The name previousNumberOfCraft
is an unhelpful name. There's no documentation as to what it's supposed to represent, and I can't seem to figure it out. Not only that, but I don't understand the need for recipeIndex
modulo previousNumberOfCraft
Any and all clarifications will be greatly appreciated.
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