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bilck avatar bilck commented on July 28, 2024

Ok, so apparently there's no straightforward way to validate a subscription without setting up my own online validation service, right?

Unfortunately seems like the best thing to do is to rollback to regular Unity IAP...

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Qing451800 avatar Qing451800 commented on July 28, 2024

The implementation of Unity's SubscriptionManager is using a deprecated field called "developerPayload" in Google Play Billing. You can find the deprecation message at: https://developer.android.com/google/play/billing/developer-payload. We didn't add the support of "SubscriptionManager" in our plugin, given this underlying support is deprecated and will be removed some time later.

Server verification will be the most secure way to verify the receipt. If you want to verify the receipt locally, does the CrossPlatformValidator help (https://docs.unity3d.com/Manual/UnityIAPValidatingReceipts.html)?

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bilck avatar bilck commented on July 28, 2024

Ok @Qing451800, thanks for the info.

We are already using Unity CrossPlatformValidator but that doesn't give as much information as the Subscription Manager.

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