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pindrop's Introduction

Pindrop {#pindrop_readme}

Overview

Pindrop is a simple-to-use, open-source, cross-platform audio library designed for games.

Go to our landing page to browse our documentation and see some examples.

Features

  • Distance Attenuation
  • Channel Prioritization
  • Sound Bank Management
  • Built on SDL

Dependencies

Pindrop depends on the following libraries:

Important: The Pindrop audio library requires these submodules, so download the source using:

  git clone --recursive https://github.com/google/pindrop.git

Additionally, on Linux you will need:

Notes

For applications on Google Play that integrate this tool, usage is tracked. This tracking is done automatically using the embedded version string (pindrop_version_string), and helps us continue to optimize it. Aside from consuming a few extra bytes in your application binary, it shouldn't affect your application at all. We use this information to let us know if Pindrop is useful and if we should continue to invest in it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.

pindrop's People

Contributors

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pindrop's Issues

How the virtual-channel is played?

if a SoundCollection(about 10s long) is assigned to a virtual-channel (at time 0s), after a while ... until 4s, now a real-channel is free to use. How pindrop play it ? it'll be played from start or played from the audio's 4/10 position ?

File not found during compilation?

Hi there, I am exploring the use of pindrop in my game and am getting the following "file not found" errors during compilation:

8>pindrop\src\mixer\sdl_mixer\mixer.cpp(18,10): error C1083:  Cannot open include file: 'audio_config_generated.h': No such file or directory
8>pindrop\src\mixer\sdl_mixer\real_channel.cpp(20,10): error C1083:  Cannot open include file: 'sound_collection_def_generated.h': No such file or directory
8>pindrop\src\mixer\sdl_mixer\sound.cpp(19,10): error C1083:  Cannot open include file: 'sound_collection_def_generated.h': No such file or directory
8>pindrop\src\channel_internal_state.cpp(30,10): error C1083:  Cannot open include file: 'sound_collection_def_generated.h': No such file or directory
8>pindrop\src\audio_engine_internal_state.h(34,10): error C1083:  Cannot open include file: 'sound_collection_def_generated.h': No such file or directory (compiling source file pindrop\src\sound_collection.cpp)
8>pindrop\src\audio_engine_internal_state.h(34,10): error C1083:  Cannot open include file: 'sound_collection_def_generated.h': No such file or directory (compiling source file pindrop\src\sound_bank.cpp)
8>pindrop\src\audio_engine.cpp(22,10): error C1083:  Cannot open include file: 'audio_config_generated.h': No such file or directory
8>pindrop\src\bus_internal_state.cpp(17,10): error C1083:  Cannot open include file: 'buses_generated.h': No such file or directory

The build instructions seem pretty straight forward but perhaps I missed the bit that detailed how those files were generated?

I am compiling under Windows 10 using VS2019 and have pindrop configured via cmake add_subdirectory().

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