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Comments (5)

elalish avatar elalish commented on June 4, 2024

FYI @AdaRoseCannon

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milesgreen avatar milesgreen commented on June 4, 2024

@hybridherbst - Out of curiosity... have you tried with an untextured model? Either a GLB that has no textures. Or using a ThreeJS primitive with no texture? Wondering what your experience is on VisionOS.

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hybridherbst avatar hybridherbst commented on June 4, 2024

Interesting. It might be that the behavior has changed to take the duration of generating the blob into account - so files without textures would be faster? Not sure. Or „rendering to the canvas“ is an interaction cycle boundary now - that would make the click invalid/behave different depending on what has happened between „user clicks button“ and „link is opened by code“.

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milesgreen avatar milesgreen commented on June 4, 2024

Not sure. But per my findings for iOS here #4746 (comment) I have textured models that were smaller in blob size and quicker to generate but failed to open in ARQL on iPhone, compared to some untextured models that were bigger in blob size and took longer to generate but did open in ARQL.

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milesgreen avatar milesgreen commented on June 4, 2024

@hybridherbst - the related issue on iOS has just been fixed with iOS 17.5 beta 4.

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