Comments (2)
TL;DR: use bindInstance(*engine)
and it compiles.
You're calling bindInstance(engine)
but engine
is an Engine*
and bindInstance()
takes a reference. Fruit should really give you a better error message in this case though, it was very unclear from the message. I've now submitted a fix (that will be in the next Fruit release) to report the following error instead:
test_saturn.cpp: In function ‘fruit::Component<Car> getTestCarComponent(Engine*)’:
test_saturn.cpp:15:29: error: use of deleted function ‘void fruit::PartialComponent<Bindings>::bindInstance(C*) [with C = Engine; Bindings = {fruit::impl::InstallComponent<fruit::Component<fruit::Required<Engine>, Car> >}]’
.bindInstance(engine);
^
In file included from /home/marco/projects/fruit/include/fruit/fruit.h:28:0,
from test_saturn.cpp:2:
/home/marco/projects/fruit/include/fruit/component.h:216:8: note: declared here
void bindInstance(C* p) = delete;
^
So, obligatory:
Any pointers here?
Yes, one too many in fact :-)
from fruit.
Well that was a silly mistake I created for myself. Thanks for the
"pointer" ;)
On Aug 28, 2016 09:40, "poletti-marco" [email protected] wrote:
TL;DR: use bindInstance(*engine) and it compiles.
You're calling bindInstance(engine) but engine is an Engine* and
bindInstance() takes a reference. Fruit should really give you a better
error message in this case though, it was very unclear from the message.
I've now submitted a fix (that will be in the next Fruit release) to report
the following error instead:test_saturn.cpp: In function ‘fruit::Component getTestCarComponent(Engine_)’:
test_saturn.cpp:15:29: error: use of deleted function ‘void fruit::PartialComponent::bindInstance(C_) [with C = Engine; Bindings = {fruit::impl::InstallComponentfruit::Component<fruit::Required<Engine, Car> >}]’
.bindInstance(engine);
^
In file included from /home/marco/projects/fruit/include/fruit/fruit.h:28:0,
from test_saturn.cpp:2:
/home/marco/projects/fruit/include/fruit/component.h:216:8: note: declared here
void bindInstance(C* p) = delete;
^So, obligatory:
Any pointers here?
Yes, one too many in fact :-)
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Related Issues (20)
- Fruit does not build in Visual Studio Versions 2019, 2022 or 2022 Preview with CMake HOT 8
- what should I do to use a string as an annotion of some bind? HOT 3
- VS2022 Just My Code for Fruit Library fails using CMAKE HOT 6
- Create a fruit::Component by iterating over a list of fruit::Components HOT 7
- Can fruit be used with C language? HOT 2
- Handling lifetimes HOT 6
- Providing non-injected arguments to DI Objects HOT 14
- Build fails with Visual Studio 2022 with C++20 HOT 8
- Fruit with QT HOT 4
- Factories with reference types broken in fruit 3.7.0
- Generic binding? HOT 2
- Defining Factory Functions for Objects with Multiple Constructors HOT 11
- Replace boost HOT 1
- Creating Collections of DI Objects HOT 3
- [Suggestion] ExtractFirstError meta function SHOULD be non-error safe HOT 2
- Can no longer build examples in VS2022 Preview built by Visual Studio, VS CMake builds OK HOT 7
- Examples miss virtual dtor
- bindInstance with copy HOT 13
- Understanding Compiler error messages in Fruit HOT 6
- Adding a special constructor to one implementation of an interface HOT 13
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