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doomsavemanager's Issues

Unhandled exception

Hello and thanks for the efforts. Getting the following error - any ideas?

Unhandled exception has occurred in your application. If you click Continue. the application will ignore this error and attempt to continue. If you click Quit. the application will close immediately.

The type initializer for 'DOOMSaveManager.DoomEternal' threw an exception.

Below is the error:
https://pastebin.com/cRKpeV4J

EMPRESS crack, how to transfer to steam

I had the EMPRESS crack, i bought steam version on sale.
How do i make this work to transfer from empress save to steam?
Tried copying to Saved Games\id Software\DOOMEternal\base\savegame\c0dec0de-c0de-c0de-c0de-c0dec0dec0de but it crashes the app.

Quick question

Hey! So i was mucking around with the doom eternal saves, and noticed that they were in a format super easy to edit, and i wanted to write a program to do that as a fun little exercise (since im still very beginner at programming). Instead of writing my own from scratch, i decided i would add onto yours. So i was just wondering if adding a save editor was within the goals of this project, and additionally (if not), what the license for the project is, so that if its a permissive one, i may be able to distribute the exe to anybody who wanted it, without bothering to upload the source somewhere.

Here are some screenshots:
window_1
window_2
The data is currently read correctly from the save file, but i haven't got around to getting it to actually write the changes to the file and rezip yet.
(Also im not sure why the spacing is so wack, it looks fine in the editor)

Problem

I converted the save, but it did not transfer my skins and lvl profiles, achievements. Only progress in pumping and plot was transferred.

Did I do something wrong?

When I open the program and hit export, both the source and the destination fields are blank and have nothing to select, which means i cant progress past that point? Did I miss something?

Issue

Please Please can you explain it to me like i am a 5 year old what to do... what to export where and import where, my transfer seems to have a "Wrong directory" Please help me out how do I decrypt encrypt

Windows Store Version not supported

Not a necessity or priority, but the windows store version through xbox gamepass just came out and uses a different ID. I checked one of the original forum posts and there has not been a response there since it was added. Thought I would add it here because the gamepass version is incredibly buggy and stops working for people almost at random and I found this tool while trying to swap over to steam.

Codex <> Steam Issue

Hello,

I am having lots of crashes in my Codex cracked version of DOOM and have decided to purchase the game on Steam. I am having trouble copying my save file (halfway) to the Steam version and was hoping you could assist. I see a few people on Reddit having similar issues but no one seems to have success with the steps posted

Blank drop-down menus in Export and Transfer.

As mentioned in the title, the drop-down menus seem to be blank whenever I click on them and thus I can't proceed. What am I doing wrong? Does the program need to be placed in a particular directory?

Capture

mac check in GCM failed

Hi, I'm getting a mac check in GCM failed error when trying to export saves from Steam version of the game (which includes the DLC saves, if it matters). Here's the debug log from the currently latest 1.3.0.5 version (I also tried older 1.3.0.3-1.3.0.4 versions with similar results):

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
Org.BouncyCastle.Crypto.InvalidCipherTextException: mac check in GCM failed
   at Org.BouncyCastle.Crypto.Modes.GcmBlockCipher.DoFinal(Byte[] output, Int32 outOff)
   at DOOMSaveManager.Crypto.DecryptAndVerify(String aad, Byte[] data)
   at DOOMSaveManager.DoomEternalSavePath.Compress(String filename)
   at DOOMSaveManager.Form1.actionOkBtn_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
DOOM Save Manager
    Assembly Version: 1.3.0.5
    Win32 Version: 1.3.0.5
    CodeBase: file:///D:/Games/DOOMSaveManager%201.3.0.5/DOOM%20Save%20Manager.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4320.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
ICSharpCode.SharpZipLib
    Assembly Version: 1.2.0.246
    Win32 Version: 1.2.0.246
    CodeBase: file:///D:/Games/DOOMSaveManager%201.3.0.5/ICSharpCode.SharpZipLib.DLL
----------------------------------------
BouncyCastle.Crypto
    Assembly Version: 1.8.5.0
    Win32 Version: 1.8.19031.1
    CodeBase: file:///D:/Games/DOOMSaveManager%201.3.0.5/BouncyCastle.Crypto.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

TIA,
Alex

P.S. Seems to be the same as #11

Steam save not showing up whatsoever

So to start off I should probably say I'm retarded and have no idea how this tool works. Despite only having 3 buttons, this has come to be the most user-unfriendly piece of software I have ever used. Every time someone explains it to me, it makes less sense.

Anyways, I am simply trying to take my CODEX c0decde save and make it my steam save. However, it is not recognizing my steam saves at all in the userdata directory, therefore I cannot transfer it. I can export my codex save just fine, but when I put it in my steam save directory the game does nothing. It doesn't even tell me its corrupted, it just acts as if its an empty slot.

I've been trying to figure this out forever, I'm like 90% sure its a bug at this point.

PS: What is this savegame.unencrypted thing? It says it doesn't exist, so why is it in the list? Shouldn't my steam directory be in the list since it actually exists instead of whatever that is?

Edit: To add more detail, I do see my steam ID as one of the options, but I assume that's for my 2016 save and not Eternal Save.

can't transfer CODEX savegame to Steam

I used CODEX release and played a few hours then I bought the game on Steam, hoping your tool can transfer the save game and I don't have to replay my progression.

I get this error message after Bethesda.net login:
"There was an error loading your game"

Transfer tool settings:
https://imgur.com/pAzrmrs

Utilities.GetSteamPath throws exception if no steam registry key exists

Utilities.GetSteamPath throws an exception if no steam registry key exists on the user's system. If user opts to continue, no save directories will be shown (select box is empty).

I encountered this problem when using the tool on a fresh Windows 10 Home installation. I have the Bethesda version of the game. Steam has never been installed on this PC.

For anyone experiencing the same problem, you can fix it by simply downloading Steam (don't need to do anything with it, just install it so the registry key is created). That will get you past the exception and let you find your Bethesda saves.

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